quick_search/crates/quicksearch-gui/src/search_tab/tests.rs

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use super::*;
/// A tab with the shipped defaults: Size and Modified off, live results on.
fn new_tab() -> SearchTab {
SearchTab::new(false, ColumnsConfig::default(), true)
}
fn tab_with_results(n: usize) -> SearchTab {
let mut tab = new_tab();
tab.query = "alpha".into();
tab.focus_query = false;
tab.results = (0..n)
.map(|i| SearchHit {
file_id: i as i64,
name: format!("alpha_widget_{i}.txt"),
path: format!("/qs-test/alpha_widget_{i}.txt"),
size: 116,
mtime: 1_700_000_000,
rank: 3.0,
stage: 1,
snippet: None,
})
.collect();
tab.order = (0..n as u32).collect();
tab
}
fn run_frame(
ctx: &egui::Context,
tab: &mut SearchTab,
events: Vec<egui::Event>,
) -> egui::FullOutput {
let input = crate::test_ui::raw_input(egui::vec2(1000.0, 700.0), events);
let out = ctx.run(input, |ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
tab.ui(ui);
});
});
// Every test in this file paints through here, so the glyph check rides
// along on all of them rather than being a test of its own.
crate::test_ui::assert_no_tofu(ctx, &out);
out
}
/// Walk the pointer down the name column until it sits on `row`'s label
/// glyphs: the text cursor proves a selectable label won the hit-test,
/// `hovered_row` proves the row still tracks hover.
fn hover_row_text(ctx: &egui::Context, tab: &mut SearchTab, row: usize) -> egui::Pos2 {
for y in 40..250 {
let pos = egui::pos2(60.0, y as f32);
let out = run_frame(ctx, tab, vec![egui::Event::PointerMoved(pos)]);
let over_text = out.platform_output.cursor_icon == egui::CursorIcon::Text;
if over_text && tab.hovered_row == Some(row) {
return pos;
}
}
panic!("never landed on row {row}'s label text");
}
use crate::test_ui::painted_text;
/// Far too long for the Path column at the test's 1000pt screen width, with
/// the shipped default columns (Size and Modified off, so the two remainder
/// columns are correspondingly wider).
fn deep_path() -> String {
concat!(
"/media/shared/QuickSearch/crates/quicksearch-gui/src/",
"deeply/nested/under/several/more/directories/that/keep/going/",
"well/past/anything/a/column/could/show/alpha_widget_0.txt"
)
.to_string()
}
/// The Path column drops out of the *middle*, so the volume the file
/// sits on and the directories right above it both stay on screen.
#[test]
fn long_paths_elide_from_the_middle_of_the_path_column() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let path = deep_path();
tab.results[0].path = path.clone();
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
let cell = painted
.iter()
.find(|t| t.starts_with("/media") && t.contains('…'))
.unwrap_or_else(|| panic!("no elided path cell among {painted:?}"));
assert!(!painted.contains(&path), "painted in full");
assert_eq!(cell.matches('…').count(), 1, "elided twice: {cell}");
let (head, tail) = cell.split_once('…').expect("one ellipsis");
assert!(path.starts_with(head), "{cell}");
assert!(path.ends_with(tail), "{cell}");
assert!(
tail.ends_with("alpha_widget_0.txt"),
"the deep end survives: {cell}"
);
}
/// The whole path stays reachable on hover: egui's free tooltip only
/// appears while *it* did the eliding, so pre-shortened text brings its own.
#[test]
fn an_elided_path_still_shows_the_whole_thing_on_hover() {
let ctx = crate::test_ui::ctx();
// Testing that the tooltip is wired up, not egui's hover timing.
ctx.style_mut(|s| {
s.interaction.tooltip_delay = 0.0;
s.interaction.show_tooltips_only_when_still = false;
});
let mut tab = tab_with_results(1);
let path = deep_path();
tab.results[0].path = path.clone();
run_frame(&ctx, &mut tab, vec![]); // settle the table's layout
for y in 40..250 {
// x lands in the Path column, past the 220pt Name column.
let pos = egui::pos2(300.0, y as f32);
let mut out = run_frame(&ctx, &mut tab, vec![egui::Event::PointerMoved(pos)]);
if tab.hovered_row != Some(0) {
continue;
}
// The tooltip is its own area, so it may land a frame behind.
for _ in 0..3 {
if painted_text(&out).contains(&path) {
return;
}
out = run_frame(&ctx, &mut tab, vec![]);
}
}
panic!("the full path never appeared on hover");
}
fn click(pos: egui::Pos2, button: egui::PointerButton) -> Vec<egui::Event> {
[true, false]
.into_iter()
.map(|pressed| egui::Event::PointerButton {
pos,
button,
pressed,
modifiers: egui::Modifiers::default(),
})
.collect()
}
fn hit(id: i64, name: &str, rank: f64, size: u64) -> SearchHit {
SearchHit {
file_id: id,
name: name.to_string(),
path: format!("/d/{name}"),
size,
mtime: 1_700_000_000,
rank,
stage: rank as u8,
snippet: None,
}
}
fn batch(tab: &mut SearchTab, hits: Vec<SearchHit>) {
tab.apply_update(
SearchUpdate::Hits {
generation: tab.generation,
hits,
},
1000,
);
if tab.sort_dirty {
tab.resort();
}
}
/// A tab already past the fade, so batches land straight in `results`.
fn streaming_tab() -> SearchTab {
let mut tab = new_tab();
tab.focus_query = false;
tab.query = "zebra".into();
tab.swap_pending = false;
tab
}
fn displayed(tab: &SearchTab) -> Vec<&str> {
tab.order
.iter()
.map(|&i| tab.results[i as usize].name.as_str())
.collect()
}
/// The cascade streams in scan order; the table must stay ordered by its
/// keyed column as batches land, not merely append them.
#[test]
fn later_batches_land_in_the_tables_sort_order() {
let mut tab = streaming_tab();
batch(&mut tab, vec![hit(1, "middling.txt", 4.0, 50)]);
assert_eq!(displayed(&tab), vec!["middling.txt"]);
// A rank-1 hit found later in the scan belongs on top.
batch(&mut tab, vec![hit(2, "best.txt", 1.0, 10)]);
assert_eq!(displayed(&tab), vec!["best.txt", "middling.txt"]);
// And a rank-10 one belongs at the bottom, not wherever it arrived.
batch(&mut tab, vec![hit(3, "worst.txt", 10.0, 90)]);
assert_eq!(
displayed(&tab),
vec!["best.txt", "middling.txt", "worst.txt"]
);
}
/// Rank is only the default. Under any other key, arrivals slot into that
/// key's order.
#[test]
fn batches_respect_a_non_rank_sort_key() {
let mut tab = streaming_tab();
tab.sort = (SortKey::Name, true);
batch(&mut tab, vec![hit(1, "mango.txt", 1.0, 50)]);
batch(&mut tab, vec![hit(2, "apple.txt", 9.0, 10)]);
batch(&mut tab, vec![hit(3, "zucchini.txt", 2.0, 90)]);
assert_eq!(
displayed(&tab),
vec!["apple.txt", "mango.txt", "zucchini.txt"],
"name order, not arrival or rank order"
);
// Sorting by a column only works while that column is on screen — see
// `effective_sort`, which demotes a hidden key to Rank so nobody gets
// stranded in an order they cannot see or change.
tab.columns.size = true;
tab.sort = (SortKey::Size, false);
tab.sort_dirty = true;
tab.resort();
assert_eq!(
displayed(&tab),
vec!["zucchini.txt", "mango.txt", "apple.txt"]
);
}
/// Hiding the column the table is sorted by falls back to Rank rather than
/// leaving an order with nothing on screen to explain or undo it.
#[test]
fn a_sort_key_whose_column_is_hidden_falls_back_to_rank() {
let cols = ColumnsConfig {
size: true,
modified: true,
..ColumnsConfig::default()
};
for key in [SortKey::Name, SortKey::Size, SortKey::Modified] {
assert_eq!(effective_sort((key, false), &cols), (key, false));
}
// Path and Rank hold whatever the columns say: the path column cannot be
// switched off, and a rank order needs no column to be meaningful.
for key in [SortKey::Path, SortKey::Rank] {
assert_eq!(
effective_sort((key, false), &ColumnsConfig::default()),
(key, false)
);
}
let off = ColumnsConfig {
name: false,
size: false,
modified: false,
..ColumnsConfig::default()
};
for key in [SortKey::Name, SortKey::Size, SortKey::Modified] {
assert_eq!(
effective_sort((key, false), &off),
(SortKey::Rank, true),
"{key:?} survived its column being hidden"
);
}
}
/// Re-keying the sort mid-stream re-orders rows already shown, and later
/// batches land under the new key.
#[test]
fn re_keying_the_sort_mid_stream_reorders_everything() {
let mut tab = streaming_tab();
batch(&mut tab, vec![hit(1, "delta.txt", 1.0, 30)]);
batch(&mut tab, vec![hit(2, "alpha.txt", 5.0, 10)]);
assert_eq!(
displayed(&tab),
vec!["delta.txt", "alpha.txt"],
"rank order"
);
// Header click, mid-search.
tab.sort = (SortKey::Name, true);
tab.sort_dirty = true;
tab.resort();
assert_eq!(
displayed(&tab),
vec!["alpha.txt", "delta.txt"],
"rows that already arrived re-order under the new key"
);
batch(&mut tab, vec![hit(3, "bravo.txt", 2.0, 20)]);
assert_eq!(
displayed(&tab),
vec!["alpha.txt", "bravo.txt", "delta.txt"],
"and the next batch lands under it too"
);
}
/// At the display cap, retention stays keyed on rank even when the table
/// is shown in another order.
#[test]
fn a_late_better_hit_displaces_the_worst_at_the_cap() {
let mut tab = streaming_tab();
tab.sort = (SortKey::Name, true);
let limit = 3;
let send = |tab: &mut SearchTab, hits: Vec<SearchHit>| {
tab.apply_update(
SearchUpdate::Hits {
generation: tab.generation,
hits,
},
limit,
);
if tab.sort_dirty {
tab.resort();
}
};
send(
&mut tab,
vec![
hit(1, "aaa.txt", 9.0, 10),
hit(2, "bbb.txt", 8.0, 20),
hit(3, "ccc.txt", 7.0, 30),
],
);
assert_eq!(displayed(&tab), vec!["aaa.txt", "bbb.txt", "ccc.txt"]);
assert!(!tab.limited);
// Full. A rank-1 arrival must still get in, evicting rank 9.
send(&mut tab, vec![hit(4, "zzz.txt", 1.0, 40)]);
assert!(tab.limited, "the cap was hit");
assert_eq!(tab.results.len(), limit);
assert_eq!(
displayed(&tab),
vec!["bbb.txt", "ccc.txt", "zzz.txt"],
"worst rank dropped, display still in name order"
);
}
/// Batches arriving while the old table fades out are ordered at the swap.
#[test]
fn staged_batches_are_ordered_once_the_fade_swaps() {
let mut tab = new_tab();
tab.focus_query = false;
tab.query = "zebra".into();
tab.on_search_started(1);
assert!(tab.swap_pending);
for h in [hit(1, "worst.txt", 9.0, 10), hit(2, "best.txt", 1.0, 20)] {
tab.apply_update(
SearchUpdate::Hits {
generation: 1,
hits: vec![h],
},
1000,
);
}
assert!(tab.results.is_empty(), "still staged behind the fade");
// What the fade does when it reaches zero.
tab.results = std::mem::take(&mut tab.staging);
tab.swap_pending = false;
tab.sort_dirty = true;
tab.resort();
assert_eq!(displayed(&tab), vec!["best.txt", "worst.txt"]);
}
/// Step the transition at a steady 60 fps until `done`, and report how
/// long it took.
fn run_fade(tab: &mut SearchTab, done: impl Fn(&SearchTab) -> bool) -> f32 {
let dt = 1.0 / 60.0;
for frame in 0..1000 {
if done(tab) {
return frame as f32 * dt;
}
tab.advance_fade(dt);
}
panic!("the transition never finished");
}
#[test]
fn each_half_of_the_transition_takes_its_own_duration() {
let mut tab = new_tab();
tab.swap_pending = true;
let out = run_fade(&mut tab, |t| t.fade <= 0.0);
assert_eq!(tab.fade, 0.0, "settles exactly on invisible");
assert!(
(out - FADE_OUT_SECS).abs() <= 1.0 / 60.0,
"clearing runs for FADE_OUT_SECS, took {out}"
);
// What `ui` does at the swap.
tab.swap_pending = false;
tab.wipe = 1.0;
let into = run_fade(&mut tab, |t| t.wipe <= 0.0);
assert_eq!(tab.fade, 1.0, "and the reveal settles on fully opaque");
assert!(
(into - FADE_IN_SECS).abs() <= 1.0 / 60.0,
"the reveal runs for FADE_IN_SECS, took {into}"
);
}
#[test]
fn a_stalled_frame_does_not_overshoot() {
let mut tab = new_tab();
tab.swap_pending = true;
tab.advance_fade(10.0);
assert_eq!(tab.fade, 0.0, "a whole ten seconds lands, not passes");
tab.swap_pending = false;
tab.wipe = 1.0;
tab.advance_fade(10.0);
assert_eq!(tab.wipe, 0.0);
assert_eq!(tab.fade, 1.0);
}
/// Clearing the old results holds the reveal where it stands — run
/// backwards it would flash just-covered rows back on screen.
#[test]
fn clearing_results_holds_the_reveal_where_it_stands() {
let mut tab = new_tab();
tab.wipe = 1.0;
tab.advance_fade(FADE_IN_SECS / 5.0);
let standing = tab.wipe;
assert!((standing - 0.8).abs() < 1e-4, "one fifth in: {standing}");
let carried = tab.fade;
tab.swap_pending = true;
tab.advance_fade(0.0);
assert_eq!(tab.wipe, standing, "the reveal is frozen, not rewound");
assert_eq!(tab.fade, carried, "and the opacity carries on from here");
// The scrim holds its position for the whole of the fade-out, and
// the opacity takes the full FADE_OUT_SECS to get from here to zero.
let out = run_fade(&mut tab, |t| t.fade <= 0.0);
assert_eq!(tab.wipe, standing, "still frozen at the end of it");
let expected = carried * FADE_OUT_SECS;
assert!(
(out - expected).abs() <= 1.0 / 60.0,
"a partly faded section clears proportionally: {out} vs {expected}"
);
}
#[test]
fn a_settled_section_stops_asking_for_frames() {
let mut tab = new_tab();
// Nothing pending, nothing covered, nothing dimmed: the steady state
// must not repaint forever.
assert!(tab.fade_settled());
tab.advance_fade(1.0 / 60.0);
assert!(tab.fade_settled());
// Whereas each stage of a transition keeps the frames coming, the
// swap frame — cleared out but not yet revealing — included.
tab.swap_pending = true;
assert!(!tab.fade_settled());
tab.advance_fade(FADE_OUT_SECS);
tab.swap_pending = false;
tab.wipe = 1.0;
assert!(!tab.fade_settled());
}
/// Drive frames until the reveal has uncovered all but `to` of the
/// section, and hand back the frame it got there on. `run_frame` leaves
/// `RawInput::time` unset, so egui advances its own clock a predicted
/// frame at a time and the tab sees a steady `stable_dt`.
fn reveal_to(ctx: &egui::Context, tab: &mut SearchTab, to: f32) -> egui::FullOutput {
for _ in 0..200 {
let out = run_frame(ctx, tab, vec![]);
if tab.wipe <= to {
return out;
}
}
panic!("the reveal never got down to {to}");
}
/// Drive frames until the staged results swap in, and hand back the
/// frame it happened on.
fn swap_in(ctx: &egui::Context, tab: &mut SearchTab) -> egui::FullOutput {
for _ in 0..200 {
let out = run_frame(ctx, tab, vec![]);
if !tab.swap_pending {
return out;
}
}
panic!("the staged results never swapped in");
}
/// Twenty staged hits under whatever generation is in flight.
fn stage_results(tab: &mut SearchTab) {
batch(
tab,
(0..20)
.map(|i| hit(i, &format!("alpha_widget_{i}.txt"), 3.0, 116))
.collect(),
);
}
/// Where the first and last result rows were painted.
fn row_bounds(out: &egui::FullOutput) -> (egui::Rect, egui::Rect) {
let rows: Vec<egui::Rect> = crate::test_ui::painted(out)
.into_iter()
.filter(|(text, _)| text.starts_with("alpha_widget_"))
.map(|(_, rect)| rect)
.collect();
(
*rows.first().expect("rows painted"),
*rows.last().expect("rows painted"),
)
}
/// Vertices down the scrim as (y, alpha), in paint order.
fn scrim(out: &egui::FullOutput) -> Vec<(f32, u8)> {
let meshes = crate::test_ui::painted_meshes(out);
assert_eq!(meshes.len(), 1, "one scrim over the section, no more");
meshes[0]
.vertices
.iter()
.map(|v| (v.pos.y, v.color.a()))
.collect()
}
/// The y where the scrim first turns fully solid — the edge of what is
/// still hidden.
fn solid_from(ramp: &[(f32, u8)]) -> f32 {
ramp.iter()
.find(|&&(_, a)| a == 255)
.expect("a solid stretch")
.0
}
/// Clearing the old results paints no scrim: it is a plain dip to nothing.
#[test]
fn clearing_results_paints_no_scrim() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(20);
let settled = run_frame(&ctx, &mut tab, vec![]);
assert!(
crate::test_ui::painted_meshes(&settled).is_empty(),
"a settled table pays nothing for the effect"
);
tab.on_search_started(1);
stage_results(&mut tab);
let mut dimmest: f32 = 1.0;
for frame in 0..200 {
let out = run_frame(&ctx, &mut tab, vec![]);
if !tab.swap_pending {
// The swap frame belongs to the new set, which starts
// covered — checked separately below.
assert!(frame > 0, "the fade-out was over before it began");
break;
}
assert!(
crate::test_ui::painted_meshes(&out).is_empty(),
"no scrim while the old results clear, at fade {}",
tab.fade
);
dimmest = dimmest.min(tab.fade);
}
assert!(
dimmest < 0.35,
"the section really does dim on the way out: got no lower than {dimmest}"
);
}
/// The new set arrives fully covered, headers included. The scrim carries
/// its own alpha — painted through the `Ui` it would be scaled by the
/// section opacity, which is exactly zero on this frame.
#[test]
fn new_results_start_completely_covered() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(20);
run_frame(&ctx, &mut tab, vec![]);
tab.on_search_started(1);
stage_results(&mut tab);
let swapped = swap_in(&ctx, &mut tab);
assert_eq!(tab.wipe, 1.0, "the reveal starts from the top");
let ramp = scrim(&swapped);
assert!(
ramp.iter().all(|&(_, a)| a == 255),
"nothing shows through: {ramp:?}"
);
assert!(
!crate::test_ui::painted_text(&swapped)
.iter()
.any(|t| t.starts_with("alpha_widget_")),
"at zero opacity egui drops the section's shapes outright, so \
the scrim is belt to that braces"
);
// Which is also why the rows have to be measured from a frame the
// reveal has let some light through.
let (first, last) = row_bounds(&reveal_to(&ctx, &mut tab, 0.8));
let (top, bottom) = (
ramp.first().expect("vertices").0,
ramp.last().expect("vertices").0,
);
assert!(
top < first.top(),
"the scrim starts above the first row, so the column headers \
are covered too: {top} vs {}",
first.top()
);
assert!(
bottom >= last.bottom(),
"and runs past the last one: {bottom} vs {}",
last.bottom()
);
}
/// The reveal uncovers the table from the top down, first rows early.
#[test]
fn new_results_are_uncovered_from_the_top_down() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(20);
run_frame(&ctx, &mut tab, vec![]);
tab.on_search_started(1);
stage_results(&mut tab);
swap_in(&ctx, &mut tab);
// A fifth of the way in: the head of the table is out from behind
// the scrim while the foot is still under it.
let early_frame = reveal_to(&ctx, &mut tab, 0.8);
let (first, last) = row_bounds(&early_frame);
let early = solid_from(&scrim(&early_frame));
assert!(
early > first.bottom(),
"the first row is readable a fifth of the way in: {early} vs {}",
first.bottom()
);
assert!(
early < last.top(),
"while the last is still covered: {early} vs {}",
last.top()
);
// …and the edge keeps going down, not back up.
let later = solid_from(&scrim(&reveal_to(&ctx, &mut tab, 0.4)));
assert!(
later > early,
"the edge travels downward: {early} then {later}"
);
assert!(
later > last.top(),
"and has uncovered the last row by then: {later} vs {}",
last.top()
);
// It ends with the scrim gone entirely rather than lingering.
let done = reveal_to(&ctx, &mut tab, 0.0);
assert!(
crate::test_ui::painted_meshes(&done).is_empty(),
"the scrim clears away at the end of the reveal"
);
assert!(tab.fade_settled(), "and the section stops animating");
}
/// A selected row is identified by file id, so it survives both the
/// re-ordering and the eviction that a new batch can cause.
#[test]
fn the_selection_follows_its_file_across_batches() {
let mut tab = streaming_tab();
batch(&mut tab, vec![hit(1, "chosen.txt", 5.0, 10)]);
tab.selected = Some(0);
batch(&mut tab, vec![hit(2, "better.txt", 1.0, 20)]);
let sel = tab.selected.expect("still selected");
assert_eq!(
tab.results[sel as usize].file_id, 1,
"selection follows the file, not the slot"
);
}
#[test]
fn rows_respond_over_selectable_label_text() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(3);
run_frame(&ctx, &mut tab, Vec::new());
// Hovering glyphs still marks the row hovered (drives the hover fill).
let pos = hover_row_text(&ctx, &mut tab, 0);
// Left click on glyphs selects the row.
run_frame(&ctx, &mut tab, click(pos, egui::PointerButton::Primary));
assert_eq!(tab.selected, Some(0));
// Right click on glyphs selects the row and opens the context menu.
let pos = hover_row_text(&ctx, &mut tab, 1);
run_frame(&ctx, &mut tab, click(pos, egui::PointerButton::Secondary));
assert_eq!(tab.selected, Some(1));
assert!(egui::Popup::is_any_open(&ctx));
}
/// Patterns are spelled natively and a drive root does not become the
/// never-matching `C:\/*`.
#[test]
fn dir_ignore_patterns_use_the_platform_separator() {
use std::path::Path;
#[cfg(unix)]
{
assert_eq!(dir_ignore_pattern(Path::new("/home/x")), "/home/x/*");
assert_eq!(dir_ignore_pattern(Path::new("/")), "/*");
}
#[cfg(windows)]
{
assert_eq!(
dir_ignore_pattern(Path::new(r"C:\Users\x")),
r"C:\Users\x\*"
);
assert_eq!(dir_ignore_pattern(Path::new(r"C:\")), r"C:\*");
}
}
/// The freshness fade ends where the theme's own weak text does.
#[test]
fn the_recency_fade_ends_at_the_theme_color() {
with_ui(|ui| {
let now = quicksearch_core::log::now_unix() as i64;
let ancient = recency_color(ui, now - 60 * 60 * 24 * 365 * 20);
assert_eq!(ancient, ui.visuals().weak_text_color());
let fresh = recency_color(ui, now);
assert_eq!(fresh, crate::color::palette(ui.visuals().dark_mode).green);
});
}
// --- snippet rendering ----------------------------------------------
use crate::test_ui::{painted_rows, with_ui};
/// The rows `job` actually lays out. `Galley::text` hands back the whole
/// job, including every row epaint dropped at `wrap.max_rows`, so it
/// cannot see a truncation at all.
fn laid_out_rows(ui: &egui::Ui, job: LayoutJob) -> Vec<String> {
ui.fonts(|f| f.layout_job(job))
.rows
.iter()
.map(|r| r.text())
.collect()
}
/// A content snippet whose lead-in is `lines` short lines. The lead-in is
/// multi-byte: snippet ranges are byte offsets while row arithmetic counts
/// characters.
fn ragged_snippet(lines: usize) -> Snippet {
let lead = "café\n".repeat(lines);
Snippet {
ranges: vec![(lead.len(), lead.len() + 6)],
window: format!("{lead}NEEDLE and trailing context"),
truncated_start: true,
truncated_end: true,
}
}
/// A window whose lead-in is dozens of short lines must still get the hit
/// on screen within the row budget.
#[test]
fn the_hover_snippet_keeps_the_match_when_the_lead_in_is_all_newlines() {
with_ui(|ui| {
ui.set_max_width(520.0); // what the Match cell's tooltip sets
let snip = ragged_snippet(40);
let rows = laid_out_rows(ui, snippet_job(ui, &snip, 10));
assert!(rows.len() <= 10, "over the row budget: {rows:#?}");
assert!(
rows.iter().any(|r| r.contains("NEEDLE")),
"the match never made it on screen: {rows:#?}"
);
// Trimmed at a line boundary and said so. A start landing mid
// character would read "…afé" — or panic on a byte offset that
// is not a char boundary.
assert_eq!(rows[0], "… café", "{rows:#?}");
});
}
/// The two-row preview strip keeps the match too.
#[test]
fn the_preview_strip_keeps_the_match_too() {
with_ui(|ui| {
let snip = ragged_snippet(40);
let rows = laid_out_rows(ui, snippet_job(ui, &snip, 2));
assert!(rows.len() <= 2, "over the row budget: {rows:#?}");
assert!(
rows.iter().any(|r| r.contains("NEEDLE")),
"the match never made it on screen: {rows:#?}"
);
});
}
/// A window that already fits is rendered exactly as it arrived: no
/// trimming, and no ellipsis for a trim that did not happen.
#[test]
fn a_snippet_that_fits_is_left_alone() {
with_ui(|ui| {
let snip = Snippet {
window: "alpha beta NEEDLE gamma".into(),
ranges: vec![(11, 17)],
truncated_start: false,
truncated_end: false,
};
assert_eq!(
laid_out_rows(ui, snippet_job(ui, &snip, 10)),
vec!["alpha beta NEEDLE gamma".to_string()]
);
});
}
/// The Content Match cell is laid out in Extend mode (infinite wrap width), so
/// only its own budget keeps it inside the column; an overshoot is
/// clipped on *both* sides with no ellipsis.
#[test]
fn the_content_match_cell_stays_inside_its_column() {
with_ui(|ui| {
let snip = Snippet {
window: "a long stretch of leading context NEEDLE and a long tail after it".into(),
ranges: vec![(34, 40)],
truncated_start: true,
truncated_end: true,
};
// Down to widths the column itself cannot reach, so the budget
// degrades rather than overflowing.
for width in [20.0, 60.0, 90.0, 120.0, 150.0, 240.0, 400.0, 4000.0] {
let job = centered_match_job(ui, &snip, width);
let galley = ui.fonts(|f| f.layout_job(job));
assert!(
galley.size().x <= width,
"{}pt of text in a {width}pt column: {:?}",
galley.size().x,
galley.text()
);
// At the column's 120pt floor the whole hit must survive;
// below that, its head still gets the room over context.
let kept = if width >= 120.0 { "NEEDLE" } else { "N" };
assert!(
galley.text().contains(kept),
"the match was budgeted away at {width}pt: {:?}",
galley.text()
);
}
});
}
/// Hovering the Content Match cell puts the hit on screen. The cell itself paints
/// the match once, so the tooltip is the *second* appearance.
#[test]
fn hovering_the_content_match_cell_shows_the_match_in_the_tooltip() {
let ctx = crate::test_ui::ctx();
// Testing that the tooltip carries the match, not egui's hover timing.
ctx.style_mut(|s| {
s.interaction.tooltip_delay = 0.0;
s.interaction.show_tooltips_only_when_still = false;
});
let mut tab = tab_with_results(1);
tab.results[0].stage = 6; // a full-text stage
tab.results[0].snippet = Some(ragged_snippet(40));
run_frame(&ctx, &mut tab, vec![]); // settle the table's layout
// Find the row first, over the Name column, which is always leftmost.
// Then sweep for the Match cell rather than assuming an x: the columns
// share the window's width between them, so where the cell sits depends
// on the window and on which columns are showing.
let mut row_y = None;
for y in 40..250 {
run_frame(
&ctx,
&mut tab,
vec![egui::Event::PointerMoved(egui::pos2(60.0, y as f32))],
);
if tab.hovered_row == Some(0) {
row_y = Some(y as f32);
break;
}
}
let row_y = row_y.expect("no row under the pointer anywhere down the name column");
for x in (80..960).step_by(20) {
let pos = egui::pos2(x as f32, row_y);
let mut out = run_frame(&ctx, &mut tab, vec![egui::Event::PointerMoved(pos)]);
// The tooltip is its own area, so it may land a frame behind.
for _ in 0..3 {
let showing = painted_rows(&out)
.iter()
.filter(|r| r.contains("NEEDLE"))
.count();
if showing >= 2 {
return;
}
out = run_frame(&ctx, &mut tab, vec![]);
}
}
panic!("the match never appeared in the hover tooltip");
}
// --- Columns, highlighting, and the query strip ---------------------------
use crate::test_ui::{click_at, painted, painted_backgrounds, painted_text_center};
/// `run_frame`, but keeping the actions the tab reported. Several of the
/// controls below exist only to produce one.
fn run_frame_actions(
ctx: &egui::Context,
tab: &mut SearchTab,
events: Vec<egui::Event>,
) -> (egui::FullOutput, SearchActions) {
let input = crate::test_ui::raw_input(egui::vec2(1000.0, 700.0), events);
let mut actions = SearchActions::default();
let out = ctx.run(input, |ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
actions = tab.ui(ui);
});
});
(out, actions)
}
/// A hit that matched on its filename, carrying the whole-field snippet core
/// promises for the name tiers.
fn name_hit(name: &str, mark: (usize, usize)) -> SearchHit {
SearchHit {
file_id: 1,
name: name.to_string(),
path: format!("/qs-test/{name}"),
size: 116,
mtime: 1_700_000_000,
rank: 3.0,
stage: 3,
snippet: Some(Snippet {
window: name.to_string(),
ranges: vec![mark],
truncated_start: false,
truncated_end: false,
}),
}
}
/// The runs painted as a *matched* span. Keyed on the highlight's background,
/// not its text color: the column headers are painted strong too, and the rank
/// chip has a background of its own.
fn highlight_runs(out: &egui::FullOutput, ctx: &egui::Context) -> Vec<String> {
let marked = ctx.style().visuals.selection.bg_fill.gamma_multiply(0.4);
painted_backgrounds(out)
.into_iter()
.filter(|(_, bg)| *bg == marked)
.map(|(text, _)| text)
.collect()
}
/// Size and modified cost more width than they earn for most searches, so the
/// table ships without them; both are one click away in the header menu.
#[test]
fn size_and_modified_are_off_by_default_and_can_be_switched_on() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
assert!(!painted.contains(&"Size".to_string()), "{painted:?}");
assert!(!painted.contains(&"Modified".to_string()), "{painted:?}");
assert!(!painted.contains(&"116 B".to_string()), "{painted:?}");
assert!(painted.contains(&"Path".to_string()), "{painted:?}");
tab.columns.size = true;
tab.columns.modified = true;
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
assert!(painted.contains(&"Size".to_string()), "{painted:?}");
assert!(painted.contains(&"Modified".to_string()), "{painted:?}");
assert!(painted.contains(&"116 B".to_string()), "{painted:?}");
}
// --- Column widths -------------------------------------------------------
fn flex(specs: &[(f32, f32)]) -> Vec<ColumnPlan> {
specs
.iter()
.map(|&(floor, initial)| ColumnPlan {
kind: ColumnKind::Flex,
floor,
initial,
})
.collect()
}
/// The results table's own shape: three flexing text columns then Rank fixed.
fn text_and_rank() -> Vec<ColumnPlan> {
let mut p = flex(&[(80.0, 220.0), (120.0, 320.0), (120.0, 320.0)]);
p.push(ColumnPlan {
kind: ColumnKind::Fixed,
floor: 40.0,
initial: 52.0,
});
p
}
/// AG Grid's own worked example, transcribed: a 450px grid holding one 150px
/// fixed column, one `flex: 1` and one `flex: 2` lays out 150 / 100 / 200.
///
/// Weights here are the columns' current widths rather than a separate `flex`
/// number, so a 1:2 split is written as two flex columns currently 100 and 200
/// wide. Same allocation, and it is what lets a dragged column keep its share
/// without anything having to store a weight.
#[test]
fn flex_columns_divide_what_the_fixed_ones_leave() {
let plans = vec![
ColumnPlan {
kind: ColumnKind::Fixed,
floor: 50.0,
initial: 150.0,
},
ColumnPlan {
kind: ColumnKind::Flex,
floor: 50.0,
initial: 100.0,
},
ColumnPlan {
kind: ColumnKind::Flex,
floor: 50.0,
initial: 200.0,
},
];
assert_eq!(
fit_widths(&[150.0, 100.0, 200.0], &plans, 450.0),
vec![150.0, 100.0, 200.0]
);
// The fixed column keeps its 150 whatever the grid does; the flex pair
// shares the rest, still 1:2.
assert_eq!(
fit_widths(&[150.0, 100.0, 200.0], &plans, 750.0),
vec![150.0, 200.0, 400.0]
);
}
/// A fixed column does not grow with the window. Rank is 52 points of digits
/// on a laptop and on a 4K panel alike.
#[test]
fn a_fixed_column_keeps_its_width_when_the_window_grows() {
let plans = text_and_rank();
let narrow = fit_widths(&[220.0, 320.0, 320.0, 52.0], &plans, 912.0);
let wide = fit_widths(&narrow, &plans, 1512.0);
assert_eq!(narrow[3], 52.0);
assert_eq!(wide[3], 52.0, "Rank grew with the window");
// The 600 went to the three text columns, in proportion.
for i in 0..3 {
assert!(
wide[i] > narrow[i],
"flex column {i} did not take its share"
);
}
assert!((wide.iter().sum::<f32>() - 1512.0).abs() < 0.01, "{wide:?}");
}
/// Once every flex column is at its floor the fixed ones have to give, or the
/// table hangs off the edge of a narrow window.
#[test]
fn fixed_columns_shrink_only_once_the_flex_ones_have_bottomed_out() {
let plans = text_and_rank();
// The flex floors come to 320 and Rank sits at 52: 372 wanted, 365 there.
let widths = fit_widths(&[220.0, 320.0, 320.0, 52.0], &plans, 365.0);
assert_eq!(&widths[..3], &[80.0, 120.0, 120.0], "flex floors first");
assert!(
widths[3] < 52.0,
"Rank should have given up the difference: {widths:?}"
);
assert!(
(widths.iter().sum::<f32>() - 365.0).abs() < 0.01,
"{widths:?}"
);
assert!(
widths[3] >= 40.0,
"Rank went under its own floor: {widths:?}"
);
}
/// A drag states a width, so the layout takes it as given and the other
/// columns absorb — including the space freed by narrowing one, which is the
/// case that used to leave a blank strip down the right of the table.
#[test]
fn a_dragged_column_is_taken_as_given_and_the_rest_absorb() {
let plans = text_and_rank();
let budget = 912.0;
let before = fit_widths(&[220.0, 320.0, 320.0, 52.0], &plans, budget);
// Name dragged down to 100.
let mut dragged = before.clone();
dragged[0] = 100.0;
let after = fit_around(&dragged, &plans, budget, Some(0));
assert_eq!(after[0], 100.0, "the drag was overruled");
assert!(
(after.iter().sum::<f32>() - budget).abs() < 0.01,
"{after:?}"
);
assert!(after[1] > before[1] && after[2] > before[2], "{after:?}");
assert_eq!(after[3], 52.0, "a fixed column absorbed the drag");
// Held no wider than leaves everyone else their floor.
let hogged = fit_around(&[5000.0, 320.0, 320.0, 52.0], &plans, budget, Some(0));
assert!(
(hogged.iter().sum::<f32>() - budget).abs() < 0.01,
"a drag overflowed the table: {hogged:?}"
);
}
/// The rule chosen over AG Grid's: a dragged column rejoins the pool, so the
/// next window resize scales it with the others and it keeps the *share* it
/// was given rather than those pixels.
#[test]
fn a_dragged_flex_column_keeps_its_share_across_a_resize() {
let plans = text_and_rank();
let dragged = fit_around(&[100.0, 320.0, 320.0, 52.0], &plans, 912.0, Some(0));
let flex_total: f32 = dragged[..3].iter().sum();
let share = dragged[0] / flex_total;
let resized = fit_widths(&dragged, &plans, 1512.0);
let resized_share = resized[0] / resized[..3].iter().sum::<f32>();
assert!(
(resized_share - share).abs() < 0.001,
"the share moved from {share} to {resized_share}"
);
assert!(resized[0] > dragged[0], "it did not scale up with the rest");
}
fn plans(specs: &[(f32, f32)]) -> Vec<ColumnPlan> {
flex(specs)
}
/// Refitting keeps the shape the user dragged the table into; only the scale
/// changes. This is what a window resize runs through.
#[test]
fn refitting_fills_the_budget_and_keeps_the_proportions() {
let p = plans(&[(80.0, 220.0), (120.0, 260.0), (120.0, 260.0)]);
// No floor binds at this budget, so this is the proportions alone.
let widths = fit_widths(&[100.0, 200.0, 100.0], &p, 800.0);
assert!(
(widths.iter().sum::<f32>() - 800.0).abs() < 0.01,
"the columns must fill the budget exactly: {widths:?}"
);
// Doubled budget, doubled columns, same 1:2:1 shape.
assert_eq!(widths, vec![200.0, 400.0, 200.0]);
}
/// A column that would be refitted under its floor is pinned there and the
/// rest re-share what is left — repeatedly, because pinning one can push the
/// next under.
#[test]
fn a_column_pinned_to_its_floor_does_not_starve_the_others() {
let p = plans(&[(80.0, 220.0), (120.0, 260.0), (120.0, 260.0)]);
// Scaling 1:8:1 into 400 would give the outer two 40, under both floors.
let widths = fit_widths(&[100.0, 800.0, 100.0], &p, 400.0);
assert_eq!(widths[0], 80.0, "the name column is at its floor");
assert_eq!(widths[2], 120.0, "the content column is at its floor");
assert_eq!(widths[1], 200.0, "the rest went to the free column");
assert!(
(widths.iter().sum::<f32>() - 400.0).abs() < 0.01,
"{widths:?}"
);
}
/// Narrower than the floors add up to, the floors win and the table overflows
/// — there is no width that satisfies both, and a column collapsed to nothing
/// is worse than one clipped.
#[test]
fn a_window_narrower_than_the_floors_keeps_the_floors() {
let p = plans(&[(80.0, 220.0), (120.0, 260.0), (120.0, 260.0)]);
assert_eq!(
fit_widths(&[200.0, 200.0, 200.0], &p, 100.0),
vec![80.0, 120.0, 120.0]
);
}
/// A first frame has nothing measured; every column measuring zero must not
/// divide by zero or hand back a table of nothing.
#[test]
fn refitting_without_a_measurement_splits_the_budget_evenly() {
let p = plans(&[(80.0, 220.0), (120.0, 260.0)]);
let widths = fit_widths(&[0.0, 0.0], &p, 400.0);
assert_eq!(widths, vec![200.0, 200.0]);
assert!(fit_widths(&[], &[], 400.0).is_empty());
}
/// The bug this exists for: the table has to follow its window. `egui_extras`
/// reloads a resizable column as `Size::exact(stored_width)`, so nothing
/// re-fits on its own and a narrowed window leaves the right-hand columns
/// past the edge, unreachable and looking switched off.
#[test]
fn the_columns_follow_the_window_when_it_is_resized() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(3);
tab.columns = ColumnsConfig {
name: true,
content_match: true,
size: false,
modified: false,
rank: true,
};
let width_of = |ctx: &egui::Context, tab: &mut SearchTab, w: f32| -> Vec<f32> {
// Twice: the first frame lays out at the new width, the second
// measures what that produced.
for _ in 0..2 {
let input = crate::test_ui::raw_input(egui::vec2(w, 700.0), Vec::new());
let _ = ctx.run(input, |ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
tab.ui(ui);
});
});
}
tab.col_widths.clone()
};
let wide = width_of(&ctx, &mut tab, 1200.0);
assert_eq!(wide.len(), 4, "name, path, content match, rank");
let wide_total: f32 = wide.iter().sum();
let narrow = width_of(&ctx, &mut tab, 700.0);
let narrow_total: f32 = narrow.iter().sum();
assert!(
narrow_total < wide_total - 400.0,
"the columns did not follow the window down: {wide_total} then {narrow_total}"
);
assert!(
narrow_total <= 700.0,
"the table is wider than its window: {narrow_total} in 700"
);
// And back out again — the columns have to grow with the window too, or
// the table sits in a strip down the left of a maximised window.
let regrown: f32 = width_of(&ctx, &mut tab, 1200.0).iter().sum();
assert!(
regrown > narrow_total + 400.0,
"the columns did not follow the window back up: {narrow_total} then {regrown}"
);
}
/// The other half: a drag may never push a column past the edge. Growth is
/// bounded by the slack that is actually left, so once the table fills its
/// window a column can only be widened by narrowing another first.
#[test]
fn a_column_cannot_be_dragged_wider_than_the_slack_that_is_left() {
let p = plans(&[(80.0, 220.0), (120.0, 260.0)]);
let budget = 400.0;
// The table already fills its window.
let current = fit_widths(&[200.0, 200.0], &p, budget);
let slack = budget - current.iter().sum::<f32>();
assert!(slack.abs() < 0.01, "the fixture must start full: {slack}");
// This is the bound the table hands egui_extras as `at_most`.
for (&w, plan) in current.iter().zip(&p) {
let at_most = (w + slack).max(plan.floor);
assert!(
at_most <= w + 0.01,
"a full table still offered {at_most} of room for a {w} column"
);
}
}
/// End to end, through egui_extras' own drag handling: grab the first
/// column's resize handle and haul it far past the right edge of the window.
///
/// Before the refit this ran the total up to whatever the pointer asked for
/// and *left it there*, pushing Rank — and then Content Match — off the edge,
/// where nothing scrolls to reach them.
///
/// The contract is about where the table settles, not about every frame in
/// between. `egui_extras` lays a frame out from the widths it stored at the
/// end of the previous one, so the loop runs a frame behind at each step:
/// the drag reaches the measurement, the measurement decides the reflow, the
/// reflow reaches the measurement. What a drag can overshoot by is therefore
/// how far the pointer travelled in those frames — 20-odd points at 60 fps,
/// and bounded by the other columns' floors regardless. The steps below are
/// 400 points each, twenty times a realistic frame's worth, precisely so that
/// the settling is what is measured.
#[test]
fn dragging_a_column_cannot_push_the_table_off_the_edge() {
const W: f32 = 900.0;
const STEP: f32 = 400.0;
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(3);
tab.columns = ColumnsConfig {
name: true,
content_match: true,
size: false,
modified: false,
rank: true,
};
// A free function rather than a closure: the assertions between drag
// steps read `tab.col_widths`, which a closure capturing `tab` would hold
// borrowed.
fn frame(ctx: &egui::Context, tab: &mut SearchTab, events: Vec<egui::Event>) {
let input = crate::test_ui::raw_input(egui::vec2(W, 700.0), events);
let _ = ctx.run(input, |ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
tab.ui(ui);
});
});
}
fn total(tab: &SearchTab) -> f32 {
tab.col_widths.iter().sum()
}
/// Run frames, changing nothing, until the widths stop moving.
///
/// A fixed count rather than "stop when two frames agree": the total sits
/// unchanged for the two frames the measurement and the reflow each spend
/// in the pipeline, so stopping on the first repeat stops before the
/// answer arrives.
fn settle(ctx: &egui::Context, tab: &mut SearchTab) -> f32 {
for _ in 0..8 {
frame(ctx, tab, Vec::new());
}
total(tab)
}
let settled = settle(&ctx, &mut tab);
assert!(settled <= W, "the fixture starts overflowing: {settled}");
// The Name column's right edge, then a drag far beyond the window.
let handle_x = tab.col_widths[0] + 10.0;
let y = 60.0;
frame(
&ctx,
&mut tab,
vec![
egui::Event::PointerMoved(egui::pos2(handle_x, y)),
egui::Event::PointerButton {
pos: egui::pos2(handle_x, y),
button: egui::PointerButton::Primary,
pressed: true,
modifiers: Default::default(),
},
],
);
for step in 1..=8 {
let x = handle_x + step as f32 * STEP;
frame(
&ctx,
&mut tab,
vec![egui::Event::PointerMoved(egui::pos2(x, y))],
);
// Still held, still where it was, until the widths stop moving.
let total = settle(&ctx, &mut tab);
assert!(
total <= W + 1.0,
"the drag settled at {total} inside a {W} window"
);
}
frame(
&ctx,
&mut tab,
vec![egui::Event::PointerButton {
pos: egui::pos2(handle_x + 8.0 * STEP, y),
button: egui::PointerButton::Primary,
pressed: false,
modifiers: Default::default(),
}],
);
let total = settle(&ctx, &mut tab);
assert!(total <= W + 1.0, "released at {total} inside a {W} window");
assert!(
total >= settled - 1.0,
"the table gave up {} points of its window",
settled - total
);
assert_eq!(tab.col_widths.len(), 4, "a column was dropped entirely");
for (i, &w) in tab.col_widths.iter().enumerate() {
assert!(w > 0.0, "column {i} was squeezed out of existence: {w}");
}
// Name took everything it could, and the rest are at their floors — which
// is the bound that stopped it, rather than the window's edge.
assert!(
tab.col_widths[0] > settled / 2.0,
"the drag barely moved: {:?}",
tab.col_widths
);
}
/// The property the whole drag rests on: a divider drag must not move any
/// column to its left.
///
/// `egui_extras` sets the dragged column to `column_width + pointer.x - x`,
/// and `x` is the running right edge — which already contains `column_width`,
/// so that is really "put this column's right edge on the pointer, measured
/// from its left one". Shift anything to the left of it and the divider
/// resizes on its own and walks away from the cursor, which is what made
/// dragging uncontrollable.
#[test]
fn a_drag_leaves_every_column_to_its_left_alone() {
let plans = text_and_rank();
let budget = 912.0;
let before = fit_widths(&[220.0, 320.0, 320.0, 52.0], &plans, budget);
// Column 1's divider hauled right, by less than Content Match and Rank
// can pay for between them.
let mut dragged = before.clone();
dragged[1] = before[1] + 150.0;
let after = fit_around(&dragged, &plans, budget, Some(1));
assert_eq!(after[0], before[0], "the name column moved under the drag");
assert_eq!(after[1], dragged[1], "the drag was overruled");
// Which is to say: the divider's own position is the pointer's to set.
assert_eq!(
after[..2].iter().sum::<f32>(),
dragged[..2].iter().sum::<f32>(),
"the divider did not land where the drag put it"
);
// And only what lies right of it paid for the change.
assert!(
after[2] < before[2],
"nothing to the right absorbed: {after:?}"
);
assert!(
(after.iter().sum::<f32>() - budget).abs() < 0.01,
"{after:?}"
);
}
/// Dragging left gives the space back to the right-hand columns, and only to
/// them.
#[test]
fn a_drag_leftwards_hands_the_space_to_the_right() {
let plans = text_and_rank();
let budget = 912.0;
let before = fit_widths(&[220.0, 320.0, 320.0, 52.0], &plans, budget);
let mut dragged = before.clone();
dragged[1] = before[1] - 120.0;
let after = fit_around(&dragged, &plans, budget, Some(1));
assert_eq!(after[0], before[0], "the column left of the divider moved");
assert_eq!(after[1], dragged[1], "the drag was overruled");
assert!(
after[2] > before[2],
"the space was not handed on: {after:?}"
);
assert!(
(after.iter().sum::<f32>() - budget).abs() < 0.01,
"{after:?}"
);
}
/// How far a column may be dragged is exactly what the columns to its right
/// can give up — so the last column, having none, cannot be dragged at all.
#[test]
fn the_ceiling_is_what_the_columns_to_the_right_can_give() {
let plans = text_and_rank();
let budget = 912.0;
let widths = fit_widths(&[220.0, 320.0, 320.0, 52.0], &plans, budget);
// Name may take everything Path, Content Match and Rank hold above their
// floors, and not a point more.
let ceiling = grow_ceiling(&widths, &plans, budget, 0);
assert!(
(ceiling - (budget - 120.0 - 120.0 - 40.0)).abs() < 0.01,
"{ceiling}"
);
// Rank has nothing to its right, so its divider is inert.
let last = plans.len() - 1;
assert!(
(grow_ceiling(&widths, &plans, budget, last) - widths[last]).abs() < 1.0,
"the rightmost divider offered room it does not have"
);
// Dragging to the ceiling still fits, with the right-hand columns floored.
let mut hauled = widths.clone();
hauled[0] = ceiling + 500.0;
let after = fit_around(&hauled, &plans, budget, Some(0));
assert!(
(after.iter().sum::<f32>() - budget).abs() < 0.01,
"{after:?}"
);
assert_eq!(&after[1..], &[120.0, 120.0, 40.0]);
}
/// End to end, through `egui_extras`' real drag handling: the two symptoms as
/// reported — widening did nothing at all, and the split would not stay under
/// the cursor.
#[test]
fn a_dragged_divider_widens_its_column_and_stays_under_the_cursor() {
const W: f32 = 1000.0;
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(3);
tab.columns = ColumnsConfig {
name: true,
content_match: true,
size: false,
modified: false,
rank: true,
};
fn frame(ctx: &egui::Context, tab: &mut SearchTab, events: Vec<egui::Event>) {
let input = crate::test_ui::raw_input(egui::vec2(W, 700.0), events);
let _ = ctx.run(input, |ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
tab.ui(ui);
});
});
}
for _ in 0..4 {
frame(&ctx, &mut tab, Vec::new());
}
let started_at = tab.col_widths[0];
// The Name|Path divider. The table sits inside the panel's margin, so the
// handle is a little right of the column's own width; egui's grab radius
// covers the difference.
let y = 60.0;
let grab = tab.col_widths[0] + 10.0;
frame(
&ctx,
&mut tab,
vec![
egui::Event::PointerMoved(egui::pos2(grab, y)),
egui::Event::PointerButton {
pos: egui::pos2(grab, y),
button: egui::PointerButton::Primary,
pressed: true,
modifiers: Default::default(),
},
],
);
// Drag right in realistic steps, checking after each that the column moved
// by what the pointer moved. Comparing the two *deltas* rather than the
// absolute positions is what makes this independent of the panel margin —
// and it is the exact statement of "the split stays under the cursor".
let mut x = grab;
for step in 1..=10 {
let before = tab.col_widths[0];
x += 20.0;
frame(
&ctx,
&mut tab,
vec![egui::Event::PointerMoved(egui::pos2(x, y))],
);
frame(&ctx, &mut tab, Vec::new());
let moved = tab.col_widths[0] - before;
// The first step also takes up the slack between where the handle was
// grabbed and where it actually sits — anywhere inside egui's grab
// radius counts as a grab, and the divider then snaps to the pointer.
// Every step after that is pure tracking.
if step > 1 {
assert!(
(moved - 20.0).abs() < 0.5,
"step {step}: the pointer moved 20 and the divider moved {moved}"
);
}
}
// It moved at all — before the fix the ceiling was the column's own width,
// so widening was clamped away on every frame.
assert!(
tab.col_widths[0] > started_at + 150.0,
"the drag barely widened the column: {started_at} to {}",
tab.col_widths[0]
);
assert!(
tab.col_widths.iter().sum::<f32>() <= W,
"the table overflowed its window: {:?}",
tab.col_widths
);
}
/// The path is the only column that identifies a result on its own, so it is
/// painted under every combination the picker can produce — including the one
/// where everything else is switched off.
#[test]
fn the_path_column_survives_every_column_combination() {
let ctx = crate::test_ui::ctx();
for bits in 0..32u8 {
let mut tab = tab_with_results(1);
tab.columns = ColumnsConfig {
name: bits & 1 != 0,
content_match: bits & 2 != 0,
size: bits & 4 != 0,
modified: bits & 8 != 0,
rank: bits & 16 != 0,
};
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
assert!(
painted.contains(&"Path".to_string()),
"columns {:?} lost the path header",
tab.columns
);
assert!(
painted.iter().any(|t| t.contains("alpha_widget_0.txt")),
"columns {:?} painted no path",
tab.columns
);
}
}
/// The checkbox is the whole condition. A result set that matched nothing on
/// content still gets the column, filled with em dashes: a checked box that
/// paints nothing is indistinguishable from a bug, which is what the last one
/// was taken for.
#[test]
fn the_content_match_column_follows_only_its_checkbox() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(2);
assert!(
tab.results
.iter()
.all(|h| h.match_field() == MatchField::Name),
"the fixture stopped being a filename-only result set"
);
tab.columns.content_match = true;
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
assert!(
painted.contains(&"Content Match".to_string()),
"{painted:?}"
);
assert_eq!(
painted.iter().filter(|t| *t == NO_CONTENT_MATCH).count(),
2,
"expected one dash per row: {painted:?}"
);
tab.columns.content_match = false;
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
assert!(
!painted.contains(&"Content Match".to_string()),
"{painted:?}"
);
assert!(
!painted.contains(&NO_CONTENT_MATCH.to_string()),
"{painted:?}"
);
}
/// Right-clicking a header opens the picker, wherever along the row the
/// pointer happens to be.
#[test]
fn right_clicking_any_header_opens_the_column_picker() {
for header in ["Name", "Path", "Rank"] {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let out = run_frame(&ctx, &mut tab, vec![]);
let pos = painted_text_center(&out, header)
.unwrap_or_else(|| panic!("no {header} header painted"));
run_frame(&ctx, &mut tab, click(pos, egui::PointerButton::Secondary));
assert!(
egui::Popup::is_any_open(&ctx),
"right-clicking {header} opened no menu"
);
}
}
/// A filename match is marked in the Name column, and the Content Match column
/// says — because there is no content match to show.
#[test]
fn a_filename_match_is_highlighted_in_the_name_column() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.results[0] = name_hit("quarterly_budget.txt", (10, 16));
let out = run_frame(&ctx, &mut tab, vec![]);
assert_eq!(highlight_runs(&out, &ctx), vec!["budget".to_string()]);
let dash = painted_text_center(&out, NO_CONTENT_MATCH).expect("no dash painted");
let header = painted_text_center(&out, "Content Match").expect("no Content Match header");
assert!(
(dash.x - header.x).abs() < 30.0,
"the dash is not in the Content Match column: {dash:?} vs {header:?}"
);
}
/// The highlight is skipped when the column it belongs in is not shown. The
/// dash stays: it is describing the *content* column, which is still telling
/// the truth.
#[test]
fn hiding_the_name_column_skips_its_highlight() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.results[0] = name_hit("quarterly_budget.txt", (10, 16));
tab.columns.name = false;
let out = run_frame(&ctx, &mut tab, vec![]);
assert!(
highlight_runs(&out, &ctx).is_empty(),
"a highlight was painted with the Name column hidden"
);
assert!(painted_text_center(&out, NO_CONTENT_MATCH).is_some());
}
/// The guard: a snippet that is *not* the field verbatim indexes a window, so
/// its ranges would mark the wrong glyphs. Painting nothing is the only safe
/// answer, and this holds even if core regresses to windowing name snippets.
#[test]
fn a_name_snippet_that_is_not_the_name_paints_no_highlight() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let mut hit = name_hit("a_very_long_quarterly_budget_report.txt", (0, 6));
// What `window_around` used to hand back: a suffix, with rebased ranges.
hit.snippet = Some(Snippet {
window: "budget_report.txt".to_string(),
ranges: vec![(0, 6)],
truncated_start: true,
truncated_end: false,
});
tab.results[0] = hit;
let out = run_frame(&ctx, &mut tab, vec![]);
assert!(
highlight_runs(&out, &ctx).is_empty(),
"a windowed snippet was trusted to index the name"
);
assert!(painted_text(&out)
.iter()
.any(|t| t == "a_very_long_quarterly_budget_report.txt"));
}
/// A path-tier match is marked in the Path column, which the picker cannot
/// switch off — so this highlight is always available.
#[test]
fn a_path_match_is_highlighted_in_the_path_column() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let path = "/qs-test/reports/alpha_widget_0.txt";
tab.results[0].path = path.to_string();
tab.results[0].stage = 10;
tab.results[0].snippet = Some(Snippet {
window: path.to_string(),
ranges: vec![(9, 16)],
truncated_start: false,
truncated_end: false,
});
let out = run_frame(&ctx, &mut tab, vec![]);
assert_eq!(highlight_runs(&out, &ctx), vec!["reports".to_string()]);
}
/// A path long enough to elide, whose match falls in the dropped middle. The
/// highlight has nothing left to point at, and must not be re-based onto
/// whatever glyphs happen to sit at those offsets in the shortened string.
#[test]
fn a_path_match_lost_to_elision_paints_no_stray_highlight() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let path = deep_path();
tab.results[0].path = path.clone();
tab.results[0].stage = 10;
// "several" sits deep in the middle, which is what elision drops.
let at = path.find("several").expect("fixture contains it");
tab.results[0].snippet = Some(Snippet {
window: path.clone(),
ranges: vec![(at, at + "several".len())],
truncated_start: false,
truncated_end: false,
});
let out = run_frame(&ctx, &mut tab, vec![]);
assert!(
!highlight_runs(&out, &ctx).contains(&"several".to_string()),
"an elided-away match was painted anyway"
);
}
/// The path reads at the same strength as the name beside it — it is the only
/// column that identifies a result on its own. The elision mark is the one
/// weak part: it is punctuation the renderer added, not part of the path.
#[test]
fn the_path_column_paints_at_full_strength_but_marks_its_elision_weak() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let path = deep_path();
tab.results[0].path = path.clone();
let out = run_frame(&ctx, &mut tab, vec![]);
let (normal, weak) = {
let visuals = &ctx.style().visuals;
(visuals.text_color(), visuals.weak_text_color())
};
// The cell paints as three spans, so the mark locates the other two.
let spans = crate::test_ui::painted_spans(&out);
let mark = spans
.iter()
.position(|(text, _)| text == "")
.unwrap_or_else(|| panic!("no elision mark among {spans:?}"));
let (head, head_color) = &spans[mark - 1];
let (tail, tail_color) = &spans[mark + 1];
assert_eq!(spans[mark].1, weak, "the elision mark is not weak");
assert_eq!(*head_color, normal, "the path head is not full strength");
assert_eq!(*tail_color, normal, "the path tail is not full strength");
assert!(path.starts_with(head), "{head:?} does not open the path");
assert!(tail.ends_with("alpha_widget_0.txt"), "{tail:?}");
assert!(path.ends_with(tail.as_str()), "{tail:?} does not end it");
}
/// A path short enough to print whole takes the other branch, which has no
/// mark to place and paints the cell in one run.
#[test]
fn a_path_that_fits_is_painted_whole_at_full_strength() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let path = tab.results[0].path.clone();
let out = run_frame(&ctx, &mut tab, vec![]);
let normal = ctx.style().visuals.text_color();
let spans = crate::test_ui::painted_spans(&out);
assert!(
spans.contains(&(path.clone(), normal)),
"{path} was not painted whole in the normal text color: {spans:?}"
);
}
/// The repeat button is an offer to re-run a finished search, so it appears
/// only when there is one and vanishes the moment the query stops describing
/// what is on screen.
#[test]
fn the_repeat_button_tracks_the_search_it_would_repeat() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let has_button = |out: &egui::FullOutput| painted_text(out).contains(&"".to_string());
assert!(
!has_button(&run_frame(&ctx, &mut tab, vec![])),
"before any search"
);
tab.on_search_started(1);
assert!(
!has_button(&run_frame(&ctx, &mut tab, vec![])),
"while running"
);
tab.apply_update(
SearchUpdate::Completed {
generation: 1,
total: 1,
limited: false,
},
1000,
);
assert!(
has_button(&run_frame(&ctx, &mut tab, vec![])),
"after completion"
);
tab.pending_edit = Some(Instant::now());
assert!(
!has_button(&run_frame(&ctx, &mut tab, vec![])),
"after an edit"
);
}
fn completed_tab(ctx: &egui::Context) -> SearchTab {
let mut tab = tab_with_results(1);
tab.on_search_started(1);
tab.apply_update(
SearchUpdate::Completed {
generation: 1,
total: 1,
limited: false,
},
1000,
);
run_frame(ctx, &mut tab, vec![]);
tab
}
#[test]
fn clicking_the_repeat_button_asks_for_a_rerun() {
let ctx = crate::test_ui::ctx();
let mut tab = completed_tab(&ctx);
let out = run_frame(&ctx, &mut tab, vec![]);
let pos = painted_text_center(&out, "").expect("no repeat button painted");
let (_, actions) = run_frame_actions(&ctx, &mut tab, click_at(pos));
assert!(actions.rerun, "the repeat button reported nothing");
}
/// egui derives widget ids from how many widgets precede them, so a button
/// that comes and goes around the query box could rename it — and a renamed
/// `TextEdit` silently loses focus and whatever was being typed into it.
/// Typing is the assertion that matters: an id comparison alone would pass
/// even if focus had been dropped and handed back.
#[test]
fn the_repeat_button_does_not_steal_the_query_box() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.query = "alpha".into();
tab.focus_query = true;
run_frame(&ctx, &mut tab, vec![]);
// Finish a search, so the button appears between two frames of typing.
tab.on_search_started(1);
tab.apply_update(
SearchUpdate::Completed {
generation: 1,
total: 1,
limited: false,
},
1000,
);
let out = run_frame(&ctx, &mut tab, vec![]);
assert!(painted_text(&out).contains(&"".to_string()));
run_frame(&ctx, &mut tab, vec![egui::Event::Text("x".into())]);
assert!(
tab.query.ends_with('x'),
"typing did not reach the query box: {:?}",
tab.query
);
}
/// Reserving the button's gutter unconditionally is what keeps the query text
/// from jumping sideways every time a search finishes.
#[test]
fn the_query_text_does_not_shift_when_the_repeat_button_appears() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.query = "alpha".into();
let rect_of = |out: &egui::FullOutput| {
painted(out)
.into_iter()
.find(|(text, _)| text == "alpha")
.map(|(_, rect)| rect)
.expect("the query text was not painted")
};
let without = rect_of(&run_frame(&ctx, &mut tab, vec![]));
tab.on_search_started(1);
tab.apply_update(
SearchUpdate::Completed {
generation: 1,
total: 1,
limited: false,
},
1000,
);
let out = run_frame(&ctx, &mut tab, vec![]);
assert!(painted_text(&out).contains(&"".to_string()));
assert_eq!(without, rect_of(&out), "the query text moved");
}
/// Left to right: syntax help, the box, how long the search took, then Fuzzy.
#[test]
fn the_query_strip_reads_help_box_duration_fuzzy() {
let ctx = crate::test_ui::ctx();
let mut tab = completed_tab(&ctx);
let out = run_frame(&ctx, &mut tab, vec![]);
let x = |needle: &str| {
painted_text_center(&out, needle)
.unwrap_or_else(|| panic!("{needle} was not painted: {:?}", painted_text(&out)))
.x
};
let help = x("?");
let fuzzy = x("Fuzzy");
let elapsed = painted(&out)
.into_iter()
.find(|(t, _)| t.ends_with("ms") || t.ends_with('s'))
.map(|(_, r)| r.center().x)
.expect("no elapsed label");
assert!(help < elapsed, "the ? is not left of the duration");
assert!(elapsed < fuzzy, "the duration is not left of Fuzzy");
}
/// The label sits to the *left* of its box, and stays clickable — splitting
/// the widget would otherwise silently lose a click target the combined
/// `ui.checkbox` had.
#[test]
fn the_fuzzy_label_is_left_of_its_box_and_still_toggles() {
let ctx = crate::test_ui::ctx();
let mut tab = completed_tab(&ctx);
let out = run_frame(&ctx, &mut tab, vec![]);
let label = painted(&out)
.into_iter()
.find(|(t, _)| t == "Fuzzy")
.map(|(_, r)| r)
.expect("no Fuzzy label");
// The box is somewhere to the right of the label; sweep rather than
// assume how wide egui draws it.
let before = tab.fuzzy;
let mut hit = None;
for dx in 1..40 {
let (_, actions) = run_frame_actions(
&ctx,
&mut tab,
click_at(egui::pos2(label.right() + dx as f32, label.center().y)),
);
if tab.fuzzy != before {
hit = Some(actions);
break;
}
}
let actions = hit.expect("no checkbox to the right of the Fuzzy label");
assert_eq!(actions.save_fuzzy_default, Some(tab.fuzzy));
assert!(actions.rerun);
// And the label itself is still a target.
let (_, actions) = run_frame_actions(&ctx, &mut tab, click_at(label.center()));
assert_eq!(tab.fuzzy, before, "the label lost its click target");
assert_eq!(actions.save_fuzzy_default, Some(tab.fuzzy));
}
/// The status bar says the count is a floor; it no longer says "truncated".
#[test]
fn a_capped_count_says_so_without_the_word_truncated() {
let mut tab = tab_with_results(3);
tab.query.clear();
tab.results.clear();
assert_eq!(tab.result_count_label(), None, "nothing searched yet");
let mut tab = tab_with_results(3);
assert_eq!(tab.result_count_label().as_deref(), Some("3 results"));
tab.limited = true;
let label = tab.result_count_label().expect("a label");
assert_eq!(label, "3+ results");
assert!(!label.contains("truncated"), "{label}");
}
/// The in-tab notice is the one with room to say what to do about the cap, so
/// removing the status bar's wording must not take it with it.
#[test]
fn the_in_tab_notice_still_explains_the_cap() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(3);
tab.limited = true;
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
assert!(
painted.iter().any(|t| t.starts_with("Showing first")),
"{painted:?}"
);
}
// --- Live results ---------------------------------------------------------
/// Only the rows actually rendered are watched — the request is explicit that
/// it is the visible set, not everything the search returned.
#[test]
fn only_the_rendered_rows_are_offered_for_watching() {
let ctx = crate::test_ui::ctx();
// A settled tab: no search running, nothing pending, no reveal underway.
let mut tab = tab_with_results(500);
run_frame(&ctx, &mut tab, vec![]);
std::thread::sleep(LIVE_ARM_DELAY);
let (_, actions) = run_frame_actions(&ctx, &mut tab, vec![]);
let targets = actions
.live_targets
.expect("nothing was offered for watching");
assert!(!targets.is_empty());
assert!(
targets.len() < 100,
"{} of 500 rows were watched — that is not the visible set",
targets.len()
);
}
/// Editing the query drops the watches straight away, without waiting for the
/// debounce to fire the next search.
#[test]
fn editing_the_query_drops_the_watches() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.live_armed = vec![live_target("/qs-test/alpha_widget_0.txt")];
tab.focus_query = true;
run_frame(&ctx, &mut tab, vec![]);
let (_, actions) = run_frame_actions(&ctx, &mut tab, vec![egui::Event::Text("z".into())]);
assert_eq!(actions.live_targets, Some(Vec::new()));
assert!(tab.live_armed.is_empty());
}
/// A target for `path` as the tab would build one, with a baseline nothing in
/// these tests reads.
fn live_target(path: &str) -> Target {
Target {
path: path.to_string(),
text: None,
size: 116,
mtime: 1_700_000_000,
}
}
#[test]
fn should_arm_waits_for_the_results_to_settle_and_hold_still() {
let now = Instant::now();
let long_ago = now - LIVE_ARM_DELAY * 2;
assert!(should_arm(true, false, Some(long_ago), true, now));
assert!(
!should_arm(false, false, Some(long_ago), true, now),
"the feature is switched off"
);
assert!(
!should_arm(true, false, Some(long_ago), false, now),
"the results do not match the query box yet"
);
assert!(
!should_arm(true, false, Some(now), true, now),
"the rows are still moving"
);
assert!(
!should_arm(true, false, None, true, now),
"nothing has changed to arm for"
);
assert!(
!should_arm(true, true, Some(long_ago), true, now),
"already watching exactly these rows"
);
}
/// What counts as "already watching these rows": the paths and whether each
/// needs its body re-read, and nothing else.
#[test]
fn the_watch_set_is_the_paths_and_the_tier_and_not_the_baseline() {
let wanted = vec![live_target("/a.txt"), live_target("/b.txt")];
assert!(same_watch_set(&wanted, &wanted));
// The baseline rides along on `Target` but says nothing about *what* is
// watched: a file whose size moved must not tear down and rebuild every
// registration on screen.
let mut moved = wanted.clone();
moved[0].size += 1;
moved[0].mtime += 1;
assert!(
same_watch_set(&moved, &wanted),
"a changed baseline read as a different watch set"
);
let mut renamed = wanted.clone();
renamed[0].path = "/c.txt".into();
assert!(
!same_watch_set(&renamed, &wanted),
"a renamed row read as the same watch set"
);
let mut retiered = wanted.clone();
retiered[0].text = Some(quicksearch_core::search::ContentTier::Exact);
assert!(
!same_watch_set(&retiered, &wanted),
"a row that started showing body text read as the same watch set"
);
}
/// The bug a rename used to hit: the row's path changes but its position does
/// not, so anything keyed on row indices would decide nothing had moved and
/// leave the watcher pointed at a file that is no longer there.
#[test]
fn a_renamed_row_is_re_armed_at_its_new_path() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(2);
run_frame(&ctx, &mut tab, vec![]);
std::thread::sleep(LIVE_ARM_DELAY);
let (_, actions) = run_frame_actions(&ctx, &mut tab, vec![]);
assert!(actions.live_targets.is_some(), "never armed to begin with");
tab.apply_live(LiveUpdate::Renamed {
path: "/qs-test/alpha_widget_0.txt".into(),
to: "/elsewhere/renamed.txt".into(),
name: "renamed.txt".into(),
});
// The rename restarts the arm delay, exactly as a scroll would.
run_frame(&ctx, &mut tab, vec![]);
std::thread::sleep(LIVE_ARM_DELAY);
let (_, actions) = run_frame_actions(&ctx, &mut tab, vec![]);
let targets = actions.live_targets.expect("the rename did not re-arm");
assert!(
targets.iter().any(|t| t.path == "/elsewhere/renamed.txt"),
"the watcher is still keyed on the old path: {targets:?}"
);
}
/// The baseline the watcher sweeps against is what the row is *displaying* —
/// which on a fresh result is what the index said. That is what turns arming
/// into a check of the index against the disk.
#[test]
fn a_target_carries_what_the_row_is_displaying() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(2);
tab.results[0].size = 4242;
tab.results[0].mtime = 1_710_000_000;
run_frame(&ctx, &mut tab, vec![]);
std::thread::sleep(LIVE_ARM_DELAY);
let (_, actions) = run_frame_actions(&ctx, &mut tab, vec![]);
let targets = actions.live_targets.expect("nothing was armed");
let first = targets
.iter()
.find(|t| t.path == "/qs-test/alpha_widget_0.txt")
.expect("the row was not offered");
assert_eq!((first.size, first.mtime), (4242, 1_710_000_000));
}
/// A rename lands from the filesystem event itself. The row keeps its place,
/// its identity and its rank — only what it says about the file changes.
#[test]
fn a_rename_updates_the_row_in_place() {
let mut tab = tab_with_results(2);
tab.results[0] = name_hit("before.txt", (0, 6));
tab.selected = Some(0);
let (rank, stage, file_id) = (
tab.results[0].rank,
tab.results[0].stage,
tab.results[0].file_id,
);
tab.apply_live(LiveUpdate::Renamed {
path: "/qs-test/before.txt".into(),
to: "/qs-test/after.txt".into(),
name: "after.txt".into(),
});
let hit = &tab.results[0];
assert_eq!(hit.name, "after.txt");
assert_eq!(hit.path, "/qs-test/after.txt");
assert_eq!((hit.rank, hit.stage, hit.file_id), (rank, stage, file_id));
assert_eq!(tab.selected, Some(0), "the selection moved");
// The old name's marks cannot describe the new one.
let snip = hit.snippet.as_ref().expect("a name hit carries one");
assert_eq!(snip.window, "after.txt");
assert!(snip.ranges.is_empty());
}
/// A file that disappears leaves its row where it is, struck through: dropping
/// it would shift everything below while someone is reading.
#[test]
fn a_vanished_file_is_struck_through_and_comes_back() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
let path = tab.results[0].path.clone();
// The *name* run, exactly — the path column paints the filename as well,
// as part of a longer run and never weak.
let name_is_weak = |out: &egui::FullOutput| {
let weak = ctx.style().visuals.weak_text_color();
crate::test_ui::painted_spans(out)
.iter()
.any(|(text, color)| text == "alpha_widget_0.txt" && *color == weak)
};
tab.apply_live(LiveUpdate::Gone { path: path.clone() });
let out = run_frame(&ctx, &mut tab, vec![]);
assert_eq!(tab.results.len(), 1, "the row was removed");
assert!(name_is_weak(&out), "the vanished row was not de-emphasised");
tab.apply_live(LiveUpdate::Changed {
path,
size: 200,
mtime: 1_800_000_000,
window: WindowUpdate::Unchanged,
});
let out = run_frame(&ctx, &mut tab, vec![]);
assert!(
!name_is_weak(&out),
"a recreated file stayed marked as gone"
);
assert_eq!(tab.results[0].size, 200);
}
/// A refreshed content snippet is painted with its match marked, and turns the
/// Content Match column on if it was not already.
#[test]
fn a_content_change_repaints_the_highlight() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.results[0].stage = 6;
let path = tab.results[0].path.clone();
tab.apply_live(LiveUpdate::Changed {
path,
size: 300,
mtime: 1_800_000_000,
window: WindowUpdate::Cut(Snippet {
window: "the quarterly budget was revised".into(),
ranges: vec![(14, 20)],
truncated_start: false,
truncated_end: false,
}),
});
let out = run_frame(&ctx, &mut tab, vec![]);
assert!(
highlight_runs(&out, &ctx).contains(&"budget".to_string()),
"the refreshed match was not highlighted: {:?}",
painted_text(&out)
);
}
/// The watcher re-cuts a content row's window from the file, so `None` is not
/// "nothing to say" — it is "the body stopped matching", and the cell has to
/// fall back to its dash rather than keep showing text that is no longer a hit.
#[test]
fn an_edit_that_removes_the_match_clears_the_content_cell() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.results[0].stage = 6;
tab.results[0].snippet = Some(Snippet {
window: "the quarterly budget was revised".into(),
ranges: vec![(14, 20)],
truncated_start: false,
truncated_end: false,
});
let path = tab.results[0].path.clone();
tab.apply_live(LiveUpdate::Changed {
path,
size: 300,
mtime: 1_800_000_000,
window: WindowUpdate::NoMatch,
});
assert!(tab.results[0].snippet.is_none());
let painted = painted_text(&run_frame(&ctx, &mut tab, vec![]));
assert!(
!painted.iter().any(|t| t.contains("quarterly")),
"the stale window is still on screen: {painted:?}"
);
}
/// A name-tier row's snippet *is* its filename, not its body, so a write must
/// not take it away — only the content tiers hand over an authoritative window.
#[test]
fn a_content_change_leaves_a_name_hit_s_snippet_alone() {
let mut tab = tab_with_results(1);
tab.results[0] = name_hit("before.txt", (0, 6));
let path = tab.results[0].path.clone();
tab.apply_live(LiveUpdate::Changed {
path,
size: 300,
mtime: 1_800_000_000,
window: WindowUpdate::Unchanged,
});
let snip = tab.results[0].snippet.as_ref().expect("the name hit's own");
assert_eq!(snip.window, "before.txt");
assert_eq!(tab.results[0].size, 300, "the metadata still landed");
}
/// The Name column is optional, so it cannot be the only place a vanished file
/// says so. With it hidden, the path — which is always shown — carries it.
#[test]
fn a_vanished_file_is_legible_with_the_name_column_hidden() {
let ctx = crate::test_ui::ctx();
let mut tab = tab_with_results(1);
tab.columns.name = false;
let path = tab.results[0].path.clone();
let weak = ctx.style().visuals.weak_text_color();
let before = crate::test_ui::painted_spans(&run_frame(&ctx, &mut tab, vec![]));
assert!(
!before
.iter()
.any(|(t, c)| t.contains("alpha_widget_0") && *c == weak),
"the path was already weak before anything vanished: {before:?}"
);
tab.apply_live(LiveUpdate::Gone { path });
let after = crate::test_ui::painted_spans(&run_frame(&ctx, &mut tab, vec![]));
assert!(
after
.iter()
.any(|(t, c)| t.contains("alpha_widget_0") && *c == weak),
"nothing on the row says the file is gone: {after:?}"
);
}