quick_search/crates/quicksearch-gui/src/test_ui.rs

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//! Driving egui headlessly from tests: build an input frame, synthesize a
//! click, read back what was painted.
/// A frame of input at `size`, carrying `events`.
///
/// The viewport size is load-bearing: a modal is centred in it, and a panel
/// that does not fit is simply not painted at all.
pub fn raw_input(size: egui::Vec2, events: Vec<egui::Event>) -> egui::RawInput {
egui::RawInput {
screen_rect: Some(egui::Rect::from_min_size(egui::Pos2::ZERO, size)),
events,
..Default::default()
}
}
/// A primary-button press and release at `pos`, preceded by the pointer
/// moving there: egui hit-tests against the pointer's *current* position,
/// so a press delivered without the move lands wherever the pointer was
/// last frame.
pub fn click_at(pos: egui::Pos2) -> Vec<egui::Event> {
let button = |pressed| egui::Event::PointerButton {
pos,
button: egui::PointerButton::Primary,
pressed,
modifiers: egui::Modifiers::NONE,
};
vec![egui::Event::PointerMoved(pos), button(true), button(false)]
}
/// A `Ui` from a real (headless) egui pass, so measuring helpers see the
/// same fonts the app paints with.
pub fn with_ui<R>(f: impl FnOnce(&mut egui::Ui) -> R) -> R {
let ctx = egui::Context::default();
let mut f = Some(f);
let mut out = None;
let _ = ctx.run(egui::RawInput::default(), |ctx| {
egui::CentralPanel::default().show(ctx, |ui| {
if let Some(f) = f.take() {
out = Some(f(ui));
}
});
});
out.expect("the central panel ran")
}
/// Every text galley painted this frame, in paint order, each with the
/// rectangle it occupies.
fn painted_galleys(out: &egui::FullOutput) -> Vec<(&std::sync::Arc<egui::Galley>, egui::Rect)> {
fn walk<'a>(
shape: &'a egui::epaint::Shape,
into: &mut Vec<(&'a std::sync::Arc<egui::Galley>, egui::Rect)>,
) {
match shape {
egui::epaint::Shape::Text(t) => {
into.push((&t.galley, egui::Rect::from_min_size(t.pos, t.galley.size())))
}
egui::epaint::Shape::Vec(shapes) => {
for s in shapes {
walk(s, into);
}
}
_ => {}
}
}
let mut galleys = Vec::new();
for clipped in &out.shapes {
walk(&clipped.shape, &mut galleys);
}
galleys
}
/// Every text galley painted this frame, each with the rectangle it
/// occupies. Labels carry no widget id worth recording, so reading the
/// shapes back is the only way to check the text a user actually sees.
pub fn painted(out: &egui::FullOutput) -> Vec<(String, egui::Rect)> {
painted_galleys(out)
.into_iter()
.map(|(g, rect)| (g.text().to_string(), rect))
.collect()
}
/// Every string painted this frame, in paint order.
pub fn painted_text(out: &egui::FullOutput) -> Vec<String> {
painted(out).into_iter().map(|(text, _)| text).collect()
}
/// Every styled *run* of text painted this frame with the color it was
/// painted in, in paint order. A galley can hold several colors at once;
/// runs are the layout job's own sections, so a single-color label yields
/// exactly one entry.
pub fn painted_spans(out: &egui::FullOutput) -> Vec<(String, egui::Color32)> {
painted_galleys(out)
.into_iter()
.flat_map(|(g, _)| {
g.job
.sections
.iter()
.map(|s| (g.job.text[s.byte_range.clone()].to_string(), s.format.color))
.collect::<Vec<_>>()
})
.collect()
}
/// Every styled run painted this frame that has a background behind it, with
/// that background, in paint order.
///
/// The distinguishing mark of a highlighted match: the column headers and the
/// strong parts of a snippet are painted in the same *text* color, so
/// [`painted_spans`] alone cannot tell a match from a header.
pub fn painted_backgrounds(out: &egui::FullOutput) -> Vec<(String, egui::Color32)> {
painted_galleys(out)
.into_iter()
.flat_map(|(g, _)| {
g.job
.sections
.iter()
.filter(|s| s.format.background != egui::Color32::TRANSPARENT)
.map(|s| {
(
g.job.text[s.byte_range.clone()].to_string(),
s.format.background,
)
})
.collect::<Vec<_>>()
})
.collect()
}
/// Every *visible* row of every galley painted this frame, in paint order.
/// Not the same as [`painted_text`]: a galley's `text()` is the job it was
/// laid out from, including the rows epaint dropped at `wrap.max_rows` —
/// the laid-out rows are the only place a truncation is visible.
pub fn painted_rows(out: &egui::FullOutput) -> Vec<String> {
painted_galleys(out)
.into_iter()
.flat_map(|(g, _)| g.rows.iter().map(|r| r.text()).collect::<Vec<_>>())
.collect()
}
/// Every mesh painted this frame, in paint order. A mesh means a shape
/// assembled vertex by vertex — the only way to get a gradient out of egui
/// — and its color varies across the shape, so the vertices are what a
/// check has to read.
2026-08-07 20:44:07 -04:00
pub fn painted_meshes(out: &egui::FullOutput) -> Vec<&egui::Mesh> {
fn walk<'a>(shape: &'a egui::epaint::Shape, into: &mut Vec<&'a egui::Mesh>) {
match shape {
egui::epaint::Shape::Mesh(mesh) => into.push(mesh),
egui::epaint::Shape::Vec(shapes) => {
for s in shapes {
walk(s, into);
}
}
_ => {}
}
}
let mut meshes = Vec::new();
for clipped in &out.shapes {
walk(&clipped.shape, &mut meshes);
}
meshes
}
/// The centre of `needle`'s galley, as a click target.
///
/// The *last* match wins, so a string painted both behind a modal and on it
/// resolves to the one on top — which is the one a click would reach.
pub fn painted_text_center(out: &egui::FullOutput, needle: &str) -> Option<egui::Pos2> {
painted(out)
.iter()
.rev()
.find(|(text, _)| text == needle)
.map(|(_, rect)| rect.center())
}