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//! The first-start tour. Shown once: `[ui] tutorial_seen` is `Some(false)`
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//! only in a config file this version created, so upgrading does not summon
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//! it. The Help tab can bring it back afterwards.
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//!
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//! Every page points at what it is talking about. Words wrapped in `[square
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//! brackets]` in a page's prose are keywords: the brackets are markup,
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//! stripped before anything is painted, and what was inside is coloured and
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//! pulsed. The n-th keyword on a page pairs with the n-th entry of its
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//! `spots` and the two share a colour, so "[search bar]" pulsing blue in the
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//! prose is unambiguously about the box pulsing blue on screen. The pairing
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//! is only as good as the two lists agreeing, which
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//! `every_keyword_has_a_spot_to_point_at` holds them to.
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//!
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//! The window is deliberately not modal and not anchored: the user can drag
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//! it off whatever it is covering, and can use the app underneath while it
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//! is up.
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use std::borrow::Cow;
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use egui::text::{LayoutJob, TextFormat};
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use crate::app::Tab;
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use crate::spotlight::{self, Spot};
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use crate::ui_util::hint;
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struct Page {
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title: &'static str,
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/// A first paragraph built from live state, ahead of `body`.
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lead: Option<fn(&[String]) -> String>,
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body: &'static [&'static str],
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/// Rendered small under the body — where to go, not what the thing is.
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pointer: Option<&'static str>,
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/// Switched to as the page is entered, so the page's subject is on screen.
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tab: Option<Tab>,
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/// Paired in order with the keywords in `lead` then `body`.
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spots: &'static [Spot],
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/// Typed into the search box a character at a time, on entry.
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type_query: Option<&'static str>,
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}
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/// Field defaults for the pages that do not point anywhere.
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const PLAIN: Page = Page {
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title: "",
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lead: None,
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body: &[],
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pointer: None,
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tab: None,
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spots: &[],
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type_query: None,
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};
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const PAGES: &[Page] = &[
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Page {
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title: "Welcome to QuickSearch",
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body: &[
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"QuickSearch keeps an index of the folders you choose, and searches \
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as you type.",
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"By default only your user folder is indexed and searchable.",
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"Because the answers come from the index rather than from reading \
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your disk, results appear as fast as you can type, even across \
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hundreds of thousands of files.",
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],
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pointer: Some(
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"A quick tutorial for new users! Drag this window by its title bar \
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if it covers something. Hit Skip to exit.",
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),
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tab: Some(Tab::Search),
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..PLAIN
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},
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Page {
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title: "Which folders are searched",
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lead: Some(folders_line),
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pointer: Some(
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"A folder you add is indexed in the background; everything already \
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in the index is left alone.",
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),
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tab: Some(Tab::Manage),
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spots: &[Spot::IndexedFolderAdd],
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..PLAIN
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},
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Page {
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title: "What is indexing?",
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body: &[
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"Indexing is QuickSearch reading through your folders once and \
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remembering what it found, so that searching later is instant. It \
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runs on its own in the background and keeps up with changes as you \
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make them.",
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"QuickSearch never connects to the internet, and always respects your privacy. \
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QuickSearch can encrypt your index to make this remembered data more secure.",
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],
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pointer: Some("To set an index password, look near the bottom of the Settings tab."),
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tab: Some(Tab::Manage),
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..PLAIN
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},
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Page {
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title: "Search: Input",
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body: &[
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"QuickSearch begins searching as soon as you start typing in the \
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[search bar]. It accepts words, filenames, file extensions, and \
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several other specifiers. Click the \"[?]\" block for full details.",
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],
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pointer: Some(
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"Filters you can type into a query look like type:Document or \
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modified:>=2024-01-01.",
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),
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tab: Some(Tab::Search),
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spots: &[Spot::SearchBar, Spot::QueryHelp],
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type_query: Some("QuickSearch"),
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..PLAIN
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},
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Page {
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title: "How results are ranked",
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body: &[
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"The best search matches come first (have the lowest rank). \
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Exact file-name matches are best, then names that contain what you typed; then \
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files whose contents contain the search terms, the ones mentioning it most often \
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first; and last, files matched only by their full folder path.",
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"The coloured number in the [Rank] column is which of those tiers a \
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result came from: blue is a great match, red is a distant one. \
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Clicking a column heading sorts by something else instead.",
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],
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pointer: Some("Right-click any column heading to choose which columns are shown."),
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tab: Some(Tab::Search),
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spots: &[Spot::RankColumn],
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..PLAIN
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},
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Page {
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title: "The status bar",
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body: &[
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"The [status bar] along the bottom of the window is what QuickSearch \
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is doing. While it is indexing it shows the phase, how far through \
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it is, and how fast; when it has nothing to do it shows how many \
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files are indexed.",
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"Searching works the whole time, including during that first indexing run, \
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but some files might not be shown in the results until the scan completes.",
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],
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tab: Some(Tab::Search),
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spots: &[Spot::StatusBar],
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..PLAIN
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},
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Page {
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title: "Typos, and what a result can do",
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body: &[
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"Tick [Fuzzy] beside the search box to also match words with typos \
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in them — \"repot\" will find \"report\". It searches more \
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thoroughly, so it is a little slower; leave it off until you need \
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it.",
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"Right-click any result for more: open it, open the folder holding \
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it, copy its path, or build a filter that hides files like it from \
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future searches.",
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],
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tab: Some(Tab::Search),
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spots: &[Spot::FuzzyToggle],
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..PLAIN
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},
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Page {
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title: "Duplicates",
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body: &[
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"The [Duplicates] tab looks for files across all indexed folders for identical copies. \
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They are shown grouped together, with the largest wasted space first — or grouped \
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by file extension, if that is how you would rather work through them.",
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"It is a quick way to find the same download sitting in three \
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places. QuickSearch only shows you the groups; deleting anything is \
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left to you.",
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],
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pointer: Some(
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"For speed, files are compared by size and by how they begin (first 8KB). \
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This is not a guarantee of an exact match. You can right click a result to verify before you delete anything.",
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),
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tab: Some(Tab::Duplicates),
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spots: &[Spot::TabButton(Tab::Duplicates)],
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..PLAIN
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},
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Page {
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title: "Settings",
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body: &[
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"The [Settings] tab, at the right-hand end of the tab strip, is where \
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you can tweak and tune the software. Mouse over any of \
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the settings for a brief description of what they do.",
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"Most changes wait for the Apply & Save button at the bottom.",
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"You can see this introduction again at any time from the [Help] tab \
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— the \"Show the introduction again\" button at the top.",
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"QuickSearch is completely free for anyone to use. If you love it, please let your friends know about us!",
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],
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tab: Some(Tab::Settings),
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spots: &[
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Spot::TabButton(Tab::Settings),
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Spot::TabButton(Tab::Help),
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],
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..PLAIN
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},
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];
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/// One glow cycle, seconds.
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const PULSE_PERIOD: f64 = 1.6;
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/// How often the glow and the demonstration typing are stepped.
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const ANIMATION_TICK: std::time::Duration = std::time::Duration::from_millis(50);
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/// Seconds per character on a page that types into the search box.
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const TYPE_INTERVAL: f64 = 0.07;
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/// The tour's window keeps one id across pages: the title changes on every
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/// Next, and an id derived from it would put the window back in the middle
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/// each time, undoing wherever the user dragged it.
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const WINDOW_ID: &str = "quicksearch-tutorial";
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/// Whether the home folder is what is being indexed decides how the folders
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/// page opens; a tour re-run from Help can find any set of roots at all.
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fn folders_line(roots: &[String]) -> String {
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let trim = |p: &str| p.trim_end_matches(['/', '\\']).to_string();
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let home = quicksearch_core::platform::home_dir().map(|h| trim(&h.to_string_lossy()));
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match home {
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Some(home) if roots.iter().any(|root| trim(root) == home) => format!(
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"Your home folder ({home}) is indexed by default. To search other \
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locations, add them [here]."
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),
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_ if roots.is_empty() => "No folders are indexed yet, so there is nothing to search. \
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Add the first one [here]."
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.to_string(),
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_ => format!(
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"These folders are indexed: {}. To search other locations, add them [here].",
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roots.join(", ")
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),
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}
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}
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/// The page's prose, live parts and all, in the order it is painted.
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fn paragraphs(page: &Page, roots: &[String]) -> Vec<Cow<'static, str>> {
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page.lead
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.map(|build| Cow::Owned(build(roots)))
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.into_iter()
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.chain(page.body.iter().copied().map(Cow::Borrowed))
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.collect()
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}
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/// Split prose into runs, `true` for the ones that were bracketed. An
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/// unbalanced `[` is prose, not markup.
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fn runs(text: &str) -> Vec<(&str, bool)> {
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let mut out = Vec::new();
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let mut rest = text;
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while let Some(open) = rest.find('[') {
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let Some(close) = rest[open + 1..].find(']').map(|i| open + 1 + i) else {
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break;
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};
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if open > 0 {
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out.push((&rest[..open], false));
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}
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out.push((&rest[open + 1..close], true));
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rest = &rest[close + 1..];
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}
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if !rest.is_empty() {
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out.push((rest, false));
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}
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out
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}
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/// 0 at the dimmest, 1 at the brightest.
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fn pulse(time: f64) -> f32 {
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0.5 + 0.5 * (time * std::f64::consts::TAU / PULSE_PERIOD).sin() as f32
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}
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/// The n-th keyword's colour, shared with the n-th spot it points at.
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fn accent(n: usize, dark_mode: bool) -> egui::Color32 {
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let p = crate::color::palette(dark_mode);
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[p.blue, p.green, p.orange][n % 3]
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}
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/// One paragraph, keywords coloured and tinted. `next_keyword` runs across
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/// the whole page, not the paragraph, so it stays in step with `Page::spots`.
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fn paragraph_job(ui: &egui::Ui, text: &str, next_keyword: &mut usize, pulse: f32) -> LayoutJob {
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let font_id = egui::TextStyle::Body.resolve(ui.style());
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let dark_mode = ui.visuals().dark_mode;
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let mut job = LayoutJob::default();
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for (run, keyword) in runs(text) {
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let format = if keyword {
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let color = accent(*next_keyword, dark_mode);
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*next_keyword += 1;
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TextFormat {
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font_id: font_id.clone(),
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color,
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background: color.gamma_multiply(0.10 + 0.25 * pulse),
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..Default::default()
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}
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} else {
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TextFormat {
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font_id: font_id.clone(),
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color: ui.visuals().text_color(),
|
|
|
|
|
..Default::default()
|
|
|
|
|
}
|
|
|
|
|
};
|
|
|
|
|
job.append(run, 0.0, format);
|
|
|
|
|
}
|
|
|
|
|
job
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// Rings around a widget, painted into the *panel* layer: over the widget,
|
|
|
|
|
/// but under the tour's own window, which the user can drag aside rather
|
|
|
|
|
/// than have the glow drawn across.
|
|
|
|
|
fn glow(ctx: &egui::Context, rect: egui::Rect, color: egui::Color32, pulse: f32) {
|
|
|
|
|
let painter = ctx.layer_painter(egui::LayerId::background());
|
|
|
|
|
let strength = 0.45 + 0.55 * pulse;
|
|
|
|
|
painter.rect_filled(rect.expand(2.0), 4.0, color.gamma_multiply(0.08 * strength));
|
|
|
|
|
for ring in 0..3u8 {
|
|
|
|
|
let grow = 2.0 + 3.0 * f32::from(ring);
|
|
|
|
|
let alpha = (0.65 - 0.18 * f32::from(ring)) * strength;
|
|
|
|
|
painter.rect_stroke(
|
|
|
|
|
rect.expand(grow),
|
|
|
|
|
4.0 + grow,
|
|
|
|
|
egui::Stroke::new(2.0, color.gamma_multiply(alpha)),
|
|
|
|
|
egui::StrokeKind::Outside,
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// The search box being filled in a character at a time.
|
|
|
|
|
struct Typing {
|
|
|
|
|
text: &'static str,
|
|
|
|
|
started: f64,
|
|
|
|
|
emitted: usize,
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl Typing {
|
|
|
|
|
/// The prefix typed by `now`, but only when it has grown. `SearchTab::seed`
|
|
|
|
|
/// re-arms the debounce on every call, so re-emitting the same text every
|
|
|
|
|
/// frame would hold the search off for as long as the page is up.
|
|
|
|
|
fn advance(&mut self, now: f64) -> Option<String> {
|
|
|
|
|
let total = self.text.chars().count();
|
|
|
|
|
let due = (((now - self.started) / TYPE_INTERVAL).max(0.0) as usize).min(total);
|
|
|
|
|
if due <= self.emitted {
|
|
|
|
|
return None;
|
|
|
|
|
}
|
|
|
|
|
self.emitted = due;
|
|
|
|
|
Some(self.text.chars().take(due).collect())
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
/// What the tour asks the app to do after this frame.
|
|
|
|
|
#[derive(Default)]
|
|
|
|
|
pub struct TourActions {
|
|
|
|
|
/// The tour is over — skipped or read to the end.
|
|
|
|
|
pub dismissed: bool,
|
|
|
|
|
pub goto_tab: Option<Tab>,
|
|
|
|
|
pub set_query: Option<String>,
|
|
|
|
|
pub focus_search: bool,
|
|
|
|
|
}
|
|
|
|
|
|
2026-08-17 19:26:18 -04:00
|
|
|
pub struct Tutorial {
|
|
|
|
|
page: usize,
|
2026-08-23 00:33:53 -04:00
|
|
|
/// The page whose arrival has already been acted on. Entering a page
|
|
|
|
|
/// switches tabs once, not every frame: a user who clicks another tab
|
|
|
|
|
/// mid-page is not dragged back.
|
|
|
|
|
shown: Option<usize>,
|
|
|
|
|
typing: Option<Typing>,
|
|
|
|
|
/// The user has dragged the window, so where it sits is their business.
|
|
|
|
|
moved: bool,
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
impl Tutorial {
|
|
|
|
|
pub fn new() -> Tutorial {
|
2026-08-23 00:33:53 -04:00
|
|
|
Tutorial {
|
|
|
|
|
page: 0,
|
|
|
|
|
shown: None,
|
|
|
|
|
typing: None,
|
|
|
|
|
moved: false,
|
|
|
|
|
}
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
|
|
|
|
|
2026-08-23 00:33:53 -04:00
|
|
|
/// `roots` is the live indexed-folder list, which the folders page reads.
|
|
|
|
|
pub fn ui(&mut self, ctx: &egui::Context, roots: &[String]) -> TourActions {
|
2026-08-17 19:26:18 -04:00
|
|
|
let page = &PAGES[self.page.min(PAGES.len() - 1)];
|
|
|
|
|
let (first, last) = (self.page == 0, self.page + 1 == PAGES.len());
|
2026-08-23 00:33:53 -04:00
|
|
|
let mut actions = TourActions::default();
|
2026-08-17 19:26:18 -04:00
|
|
|
let mut step: i64 = 0;
|
2026-08-23 00:33:53 -04:00
|
|
|
let now = ctx.input(|i| i.time);
|
2026-08-17 19:26:18 -04:00
|
|
|
|
2026-08-23 00:33:53 -04:00
|
|
|
if self.shown != Some(self.page) {
|
|
|
|
|
self.shown = Some(self.page);
|
|
|
|
|
actions.goto_tab = page.tab;
|
|
|
|
|
self.typing = page.type_query.map(|text| Typing {
|
|
|
|
|
text,
|
|
|
|
|
started: now,
|
|
|
|
|
emitted: 0,
|
|
|
|
|
});
|
|
|
|
|
if self.typing.is_some() {
|
|
|
|
|
// From empty, with the caret in the box: what follows should
|
|
|
|
|
// read as someone typing, not as a value appearing.
|
|
|
|
|
actions.set_query = Some(String::new());
|
|
|
|
|
actions.focus_search = true;
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
2026-08-23 00:33:53 -04:00
|
|
|
}
|
|
|
|
|
if let Some(typing) = &mut self.typing {
|
|
|
|
|
if let Some(typed) = typing.advance(now) {
|
|
|
|
|
actions.set_query = Some(typed);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
let lit = pulse(now);
|
|
|
|
|
let mut dismissed = false;
|
|
|
|
|
let mut window = egui::Window::new(page.title)
|
|
|
|
|
.id(egui::Id::new(WINDOW_ID))
|
|
|
|
|
.collapsible(false)
|
|
|
|
|
.resizable(false)
|
|
|
|
|
.pivot(egui::Align2::CENTER_CENTER);
|
|
|
|
|
if !self.moved {
|
|
|
|
|
// Re-centred every frame rather than positioned once: the window
|
|
|
|
|
// is measured on its first frame and the viewport is not
|
|
|
|
|
// necessarily its final size on ours, so a position chosen then
|
|
|
|
|
// can be anywhere. Dropped the moment the user drags — the drag
|
|
|
|
|
// delta is applied after this, so the first drag frame already
|
|
|
|
|
// moves and the next one stops overriding.
|
|
|
|
|
window = window.current_pos(ctx.screen_rect().center());
|
|
|
|
|
}
|
|
|
|
|
let shown = window.show(ctx, |ui| {
|
|
|
|
|
ui.set_max_width(520.0);
|
|
|
|
|
let mut keyword = 0usize;
|
|
|
|
|
for paragraph in paragraphs(page, roots) {
|
|
|
|
|
let job = paragraph_job(ui, ¶graph, &mut keyword, lit);
|
|
|
|
|
ui.label(job);
|
2026-08-17 19:26:18 -04:00
|
|
|
ui.add_space(6.0);
|
|
|
|
|
}
|
|
|
|
|
if let Some(pointer) = page.pointer {
|
|
|
|
|
ui.label(hint(pointer));
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
ui.add_space(10.0);
|
|
|
|
|
ui.separator();
|
2026-08-23 00:33:53 -04:00
|
|
|
// Three equal thirds: the only layout that centres Skip without
|
|
|
|
|
// measuring the buttons either side, whose widths change per page.
|
2026-08-17 19:26:18 -04:00
|
|
|
ui.columns(3, |cols| {
|
2026-08-23 00:33:53 -04:00
|
|
|
// A column lays out *justified*: a button put straight into
|
|
|
|
|
// one is stretched to the full third.
|
2026-08-17 19:26:18 -04:00
|
|
|
cols[0].with_layout(egui::Layout::left_to_right(egui::Align::Min), |ui| {
|
|
|
|
|
if ui.add_enabled(!first, egui::Button::new("Back")).clicked() {
|
|
|
|
|
step = -1;
|
|
|
|
|
}
|
|
|
|
|
});
|
|
|
|
|
cols[1].vertical_centered(|ui| {
|
|
|
|
|
if ui.button("Skip").clicked() {
|
|
|
|
|
dismissed = true;
|
|
|
|
|
}
|
|
|
|
|
});
|
2026-08-23 00:33:53 -04:00
|
|
|
// `Align::Min`: a column is as tall as the window, so
|
|
|
|
|
// centring drops the button far below the two beside it.
|
2026-08-17 19:26:18 -04:00
|
|
|
cols[2].with_layout(egui::Layout::right_to_left(egui::Align::Min), |ui| {
|
|
|
|
|
let p = crate::color::palette(ui.visuals().dark_mode);
|
|
|
|
|
let next = if last { "Finish" } else { "Next" };
|
|
|
|
|
if ui
|
|
|
|
|
.add(crate::ui_util::bordered_button(next, p.blue))
|
|
|
|
|
.clicked()
|
|
|
|
|
{
|
|
|
|
|
if last {
|
|
|
|
|
dismissed = true;
|
|
|
|
|
} else {
|
|
|
|
|
step = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
ui.label(hint(format!("{} of {}", self.page + 1, PAGES.len())));
|
|
|
|
|
});
|
|
|
|
|
});
|
|
|
|
|
});
|
2026-08-23 00:33:53 -04:00
|
|
|
if shown.is_some_and(|window| window.response.dragged()) {
|
|
|
|
|
self.moved = true;
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
|
|
|
|
|
2026-08-23 00:33:53 -04:00
|
|
|
// The widgets this page names, in the colours its keywords were given.
|
|
|
|
|
let dark_mode = ctx.style().visuals.dark_mode;
|
|
|
|
|
for (n, spot) in page.spots.iter().enumerate() {
|
|
|
|
|
if let Some(rect) = spotlight::rect(ctx, *spot) {
|
|
|
|
|
glow(ctx, rect, accent(n, dark_mode), lit);
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
|
|
|
|
}
|
2026-08-23 00:33:53 -04:00
|
|
|
if !page.spots.is_empty() || self.typing.is_some() {
|
|
|
|
|
ctx.request_repaint_after(ANIMATION_TICK);
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
|
|
|
|
|
2026-08-23 00:33:53 -04:00
|
|
|
// After the closure, so the rendered page stays the one its buttons
|
|
|
|
|
// were laid out for.
|
|
|
|
|
if step != 0 {
|
|
|
|
|
let next = self.page as i64 + step;
|
|
|
|
|
self.page = next.clamp(0, PAGES.len() as i64 - 1) as usize;
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
2026-08-23 00:33:53 -04:00
|
|
|
if dismissed {
|
|
|
|
|
// Leave the user on the tab they will actually work in, with a
|
|
|
|
|
// box holding only what they typed themselves.
|
|
|
|
|
actions.dismissed = true;
|
|
|
|
|
actions.goto_tab = Some(Tab::Search);
|
|
|
|
|
actions.set_query = Some(String::new());
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
2026-08-23 00:33:53 -04:00
|
|
|
actions
|
2026-08-17 19:26:18 -04:00
|
|
|
}
|
|
|
|
|
}
|
2026-08-23 00:33:53 -04:00
|
|
|
|
|
|
|
|
#[cfg(test)]
|
|
|
|
|
mod tests;
|