quick_search/crates/quicksearch-gui/src/main.rs

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//! QuickSearch binary: `quicksearch <query>` searches from the terminal;
//! without a query it opens the egui desktop app.
//!
//! On Windows this is the GUI only, built as a window-subsystem app so no
//! console flashes behind it. Terminal search there is `quicksearch-cli`,
//! which is a console app and so keeps working pipes, exit codes, and a shell
//! that waits for it. A query passed here still does something useful: it
//! seeds the search box.
#![cfg_attr(windows, windows_subsystem = "windows")]
mod app;
mod backend;
#[cfg(feature = "capture")]
mod capture;
#[cfg(not(windows))]
mod cli;
mod color;
mod duplicates_tab;
mod fonts;
mod format;
mod help_tab;
mod hotkey;
mod keychain;
mod logs_tab;
mod manage_tab;
mod platform;
mod query_highlight;
mod search_tab;
mod settings_tab;
#[cfg(test)]
mod test_ui;
mod tips;
mod tracker;
mod tutorial;
mod ui_util;
mod unlock;
mod version;
use quicksearch_core::config::Config;
/// The window icon, shown in the titlebar, taskbar and alt-tab switcher.
///
/// X11 takes these pixels directly via `_NET_WM_ICON`. Wayland ignores them and
/// instead looks up the app id in `/usr/share/applications/`, so the id below has
/// to match the installed `quicksearch.desktop` for the icon to appear there.
fn app_icon() -> egui::IconData {
eframe::icon_data::from_png_bytes(include_bytes!("../assets/icons/quicksearch-256.png"))
.expect("bundled icon is a valid PNG")
}
/// Leftover positional arguments, joined — used to seed the search box.
/// Flags are dropped rather than parsed: eframe and winit take some of
/// their own.
fn seed_query() -> Option<String> {
let terms: Vec<String> = std::env::args()
.skip(1)
.filter(|a| !a.starts_with('-'))
.collect();
if terms.is_empty() {
None
} else {
Some(terms.join(" "))
}
}
fn main() {
// Must come first: anything below may print, and printing without a
// stdio handle panics rather than failing quietly.
#[cfg(windows)]
platform::redirect_null_stdio();
#[cfg(not(windows))]
if let Some(code) = cli::maybe_run_cli() {
std::process::exit(code);
}
// A broken config file should never keep the window from opening —
// surface the error in-app and run on defaults.
let (config, config_error) = match Config::load() {
Ok(c) => (c, None),
Err(e) => (Config::default(), Some(e)),
};
let initial_query = seed_query();
// With protection on, try the keychain before the window opens; a
// verified key means no prompt at all. `None` starts locked, and no
// index is touched until unlocked.
let key_source = if !config.security.password_protected {
Some(unlock::KeySource::Unprotected)
} else if unlock::try_keychain_unlock(&config) {
Some(unlock::KeySource::Keychain)
} else {
None
};
let native_options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
.with_title("QuickSearch")
.with_app_id("quicksearch")
.with_icon(app_icon())
.with_inner_size([1000.0, 700.0])
.with_min_inner_size([640.0, 400.0]),
..Default::default()
};
let result = eframe::run_native(
"QuickSearch",
native_options,
Box::new(move |cc| {
// First: egui is built without its bundled fonts, so a context
// starts with no faces at all and lays every string out at zero
// height. `set_fonts` is applied in the next `begin_pass`, and
// this closure is the last place that is still ahead of frame 1.
fonts::install(&cc.egui_ctx);
// On Windows the registration owns a hidden window whose messages
// the event loop must dispatch, so it must be made on that loop's
// thread with the loop running — this closure is the first place
// that is true. Before the gate, so the shortcut works while the
// unlock screen is up.
hotkey::init(&cc.egui_ctx, &config.ui.search_hotkey);
// Before the gate so the unlock screen honors the setting.
app::apply_theme(&cc.egui_ctx, &config.ui.color_scheme);
let gate = match key_source {
Some(source) => {
unlock::Gate::running(&cc.egui_ctx, config, config_error, initial_query, source)
.map_err(Box::<dyn std::error::Error + Send + Sync>::from)?
}
None => unlock::Gate::locked(config, config_error, initial_query),
};
Ok(Box::new(gate) as Box<dyn eframe::App>)
}),
);
if let Err(e) = result {
eprintln!("failed to start GUI: {}", e);
std::process::exit(1);
}
}